1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528
|
local test_client = require("_client")
local placement = require("awful.placement")
local amouse = require("awful.mouse")
local rounded_rect = require("gears.shape").rounded_rect
local steps = {}
table.insert(steps, function(count)
if count == 1 then -- Setup.
test_client("foobar", "foobar")
elseif #client.get() > 0 then
client.get()[1] : geometry {
x = 200,
y = 200,
width = 300,
height = 300,
}
client.get()[1].shape = rounded_rect
return true
end
end)
table.insert(steps, function()
-- The mousegrabber expect a button to be pressed.
root.fake_input("button_press",1)
local c = client.get()[1]
-- Just in case there is an accidental delayed geometry callback
assert(c:geometry().x == 200)
assert(c:geometry().y == 200)
assert(c:geometry().width == 300)
assert(c:geometry().height == 300)
mouse.coords {x = 500+2*c.border_width, y= 500+2*c.border_width}
local corner = amouse.client.resize(c)
assert(corner == "bottom_right")
return true
end)
-- The geometry should remain the same, as the cursor is placed at the end of
-- the geometry.
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 200)
assert(c:geometry().y == 200)
assert(c:geometry().width == 300)
assert(c:geometry().height == 300)
mouse.coords {x = 600+2*c.border_width, y= 600+2*c.border_width}
return true
end)
-- Grow the client by 100px
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 200)
assert(c:geometry().y == 200)
assert(c:geometry().width == 400)
assert(c:geometry().height == 400)
mouse.coords {x = 400+2*c.border_width, y= 400+2*c.border_width}
return true
end)
-- Shirnk the client by 200px
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 200)
assert(c:geometry().y == 200)
assert(c:geometry().width == 200)
assert(c:geometry().height == 200)
mouse.coords {x = 100, y= 100}
return true
end)
-- Grow the client by 100px from the top left
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 100)
assert(c:geometry().y == 100)
assert(c:geometry().width == 300)
assert(c:geometry().height == 300)
mouse.coords {x = 300, y= 200}
return true
end)
-- Shrink the client by 100px from the top right
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 100)
assert(c:geometry().y == 200)
-- assert(c:geometry().width == 200-2*c.border_width) --FIXME off by border width...
-- assert(c:geometry().height == 200-2*c.border_width) --FIXME off by border width...
-- Now do a couple check with the "after" mode to make sure it doesn't
-- regress.
root.fake_input("button_release",1)
mousegrabber.stop()
amouse.resize.set_mode("after")
c.border_width = 0
c:geometry {
x = 100,
y = 200,
width = 300,
height = 200,
}
assert(c:geometry().x == 100)
assert(c:geometry().y == 200)
assert(c:geometry().width == 300)
assert(c:geometry().height == 200)
root.fake_input("button_press",1)
amouse.client.resize(c)
mouse.coords {x = 500, y= 500}
return true
end)
-- Grow the client by 100px from the top left ("after" mode)
table.insert(steps, function()
-- local c = client.get()[1]
-- if not mousegrabber.isrunning then --FIXME it should work, but doesn't
-- return true
-- end
--FIXME, the mousegrabber callback says the mouse buttons are not pressed,
-- theirfor the test is broken
-- Nothing should have changed until button_release is done
--assert(c:geometry().x == 100)
--assert(c:geometry().y == 200)
--assert(c:geometry().width == 300)
--assert(c:geometry().height == 200)
mouse.coords {x = 300, y= 200}
return true
end)
-- Stop the resize
table.insert(steps, function()
local c = client.get()[1]
root.fake_input("button_release",1)
assert(c:geometry().x == 100)
assert(c:geometry().y == 200)
assert(c:geometry().width == 400)
assert(c:geometry().height == 300)
amouse.resize.set_mode("live")
mousegrabber.stop()
return true
end)
-- Setup for move testing
table.insert(steps, function()
assert(not mousegrabber.isrunning())
local c = client.get()[1]
c:geometry {
width = 200,
height = 200,
}
placement.bottom_right(c)
mouse.coords {x = c.screen.geometry.width -150,
y = c.screen.geometry.height-150}
return true
end)
-- Start the move mouse grabber
table.insert(steps, function()
local c = client.get()[1]
-- The resize is over, it should not move the client anymore
assert(c:geometry().x == c.screen.geometry.width - 200 - 2*c.border_width)
assert(c:geometry().y == c.screen.geometry.height - 200 - 2*c.border_width)
assert(c:geometry().width == 200)
assert(c:geometry().height == 200)
assert(c.valid)
root.fake_input("button_press",1)
-- Begin the move
amouse.client.move(c)
-- Make sure nothing unwanted happen by accident
assert(c:geometry().x == c.screen.geometry.width - 200 - 2*c.border_width)
assert(c:geometry().y == c.screen.geometry.height - 200 - 2*c.border_width)
assert(c:geometry().width == 200)
assert(c:geometry().height == 200)
-- The cursor should not have moved
assert(mouse.coords().x == c.screen.geometry.width - 150)
assert(mouse.coords().y == c.screen.geometry.height - 150)
mouse.coords {x = 50 + 2*c.border_width, y= 50 + 2*c.border_width}
assert(mousegrabber.isrunning())
return true
end)
-- The client should now be in the top left
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 0)
assert(c:geometry().y == 0)
assert(c:geometry().width == 200)
assert(c:geometry().height == 200)
-- Move to the bottom left
mouse.coords {
x = 50 + 2*c.border_width,
y = c.screen.geometry.height - 200
}
return true
end)
-- Ensure the move was correct, the snap to the top part of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == 0)
assert(c:geometry().y == c.screen.geometry.height - 250 - 2*c.border_width)
assert(c:geometry().width == 200)
assert(c:geometry().height == 200)
-- Should trigger the top snap
mouse.coords {x = 600, y= 0}
-- The snap is only applied on release
root.fake_input("button_release",1)
return true
end)
-- The client should now fill the top half of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == c.screen.workarea.x )
assert(c:geometry().y == c.screen.workarea.y )
assert(c:geometry().width == c.screen.workarea.width - 2*c.border_width )
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
-- Snap to the top right
root.fake_input("button_press",1)
amouse.client.move(c)
placement.top_right(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The client should now fill the top right corner of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == math.ceil(c.screen.workarea.x+c.screen.workarea.width/2))
assert(c:geometry().y == c.screen.workarea.y )
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
-- Snap to the top right
root.fake_input("button_press",1)
amouse.client.move(c)
placement.right(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The client should now fill the top right half of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == math.ceil(c.screen.workarea.x+c.screen.workarea.width/2))
assert(c:geometry().y == c.screen.workarea.y )
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width))
assert(c:geometry().height == c.screen.workarea.height - 2*c.border_width )
-- Snap to the top right
root.fake_input("button_press",1)
amouse.client.move(c)
placement.bottom(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The client should now fill the bottom half of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == c.screen.workarea.x )
assert(c:geometry().y == math.ceil(c.screen.workarea.y+c.screen.workarea.height/2))
assert(c:geometry().width == c.screen.workarea.width - 2*c.border_width )
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
-- Snap to the top right
root.fake_input("button_press",1)
amouse.client.move(c)
placement.bottom_left(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The client should now fill the bottom left corner of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == c.screen.workarea.x )
assert(c:geometry().y == math.ceil(c.screen.workarea.y+c.screen.workarea.height/2))
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
-- Snap to the top right
root.fake_input("button_press",1)
amouse.client.move(c)
placement.left(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The client should now fill the left half of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == c.screen.workarea.x )
assert(c:geometry().y == c.screen.workarea.y )
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
assert(c:geometry().height == c.screen.workarea.height - 2*c.border_width )
-- Snap to the top right
root.fake_input("button_press",1)
amouse.client.move(c)
placement.top_left(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
local cur_tag = nil
-- The client should now fill the top left corner of the screen
table.insert(steps, function()
local c = client.get()[1]
assert(c:geometry().x == c.screen.workarea.x )
assert(c:geometry().y == c.screen.workarea.y )
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
-- Change the mode to test drag_to_tag
amouse.drag_to_tag.enabled = true
amouse.snap.edge_enabled = false
cur_tag = c.first_tag
root.fake_input("button_press",1)
amouse.client.move(c)
placement.right(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The tag should have changed
table.insert(steps, function()
local c = client.get()[1]
assert(c.first_tag ~= cur_tag )
assert(c.first_tag.index == cur_tag.index + 1)
-- Move it back
root.fake_input("button_press",1)
amouse.client.move(c)
placement.left(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The tag should now be the same as before
table.insert(steps, function()
local c = client.get()[1]
assert(c.first_tag == cur_tag)
assert(c.first_tag.index == 1)
-- Wrap
root.fake_input("button_press",1)
amouse.client.move(c)
placement.left(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The tag should now be the last
table.insert(steps, function()
local c = client.get()[1]
assert(c.first_tag.index == #c.screen.tags)
-- Wrap back
root.fake_input("button_press",1)
amouse.client.move(c)
placement.right(mouse, {honor_workarea=false})
root.fake_input("button_release",1)
return true
end)
-- The tag should now original one again
table.insert(steps, function()
local c = client.get()[1]
assert(c.first_tag == cur_tag)
c:geometry {
x = 99,
y = 99,
width = 99,
height = 99,
}
return true
end)
-- Test that odd number sized clients don't move by accident
for _=1, 15 do
table.insert(steps, function()
local c = client.get()[1]
root.fake_input("button_press",1)
amouse.client.move(c)
root.fake_input("button_release",1)
return true
end)
end
table.insert(steps, function()
local c = client.get()[1]
root.fake_input("button_release",1)
assert(c.x == 99)
assert(c.y == 99)
assert(c.width == 99)
assert(c.height == 99)
return true
end)
table.insert(steps, function()
for _, c in pairs(client.get()) do
c:kill()
end
if #client.get() == 0 then
test_client(nil, nil, nil, nil, true)
return true
end
end)
table.insert(steps, function()
if #client.get() ~= 1 then
return
end
local c = client.get()[1]
local geo = c:geometry()
local hints = c.size_hints
assert(hints.height_inc == 200)
assert(hints.width_inc == 200)
assert(c:apply_size_hints(1, 1) == 0)
c:geometry { width = 1, height = 50 }
-- The above should be rejected, because it would make us resize the
-- window size 0x0.
assert(c:geometry().width == geo.width)
assert(c:geometry().height == geo.height)
return true
end)
require("_runner").run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|