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/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#include "testlib/s2n_testlib.h"
static S2N_RESULT s2n_validate_negotiate_result(bool success, bool peer_is_done, bool *is_done)
{
/* If we succeeded, we're done. */
if (success) {
*is_done = true;
return S2N_RESULT_OK;
}
/* If we failed for any error other than 'blocked', propagate the error. */
if (s2n_error_get_type(s2n_errno) != S2N_ERR_T_BLOCKED) {
return S2N_RESULT_ERROR;
}
if (s2n_errno == S2N_ERR_ASYNC_BLOCKED) {
return S2N_RESULT_ERROR;
}
/* If we're blocked but our peer is done writing, propagate the error. */
if (peer_is_done) {
return S2N_RESULT_ERROR;
}
*is_done = false;
return S2N_RESULT_OK;
}
int s2n_negotiate_test_server_and_client(struct s2n_connection *server_conn, struct s2n_connection *client_conn)
{
bool server_done = false, client_done = false;
s2n_blocked_status blocked = S2N_NOT_BLOCKED;
bool rc = false;
do {
rc = (s2n_negotiate(client_conn, &blocked) >= S2N_SUCCESS);
POSIX_GUARD_RESULT(s2n_validate_negotiate_result(rc, server_done, &client_done));
rc = (s2n_negotiate(server_conn, &blocked) >= S2N_SUCCESS);
POSIX_GUARD_RESULT(s2n_validate_negotiate_result(rc, client_done, &server_done));
} while (!client_done || !server_done);
return S2N_SUCCESS;
}
S2N_RESULT s2n_negotiate_test_server_and_client_with_early_data(struct s2n_connection *server_conn,
struct s2n_connection *client_conn, struct s2n_blob *early_data_to_send, struct s2n_blob *early_data_received)
{
bool server_done = false, client_done = false;
s2n_blocked_status blocked = S2N_NOT_BLOCKED;
ssize_t total_data_sent = 0, total_data_recv = 0;
ssize_t data_sent = 0, data_recv = 0;
/* We call s2n_send_early_data and s2n_recv_early_data to handle the early data before
* calling s2n_negotiate to complete the handshake.
*
* s2n_recv_early_data does not indicate success until it receives the EndOfEarlyData message,
* indicating that the client is done sending early data. However, the client does not send the
* EndOfEarlyData message until s2n_negotiate is called. Instead, we should consider the
* server done when it has either read all early data (which may be zero bytes) or has
* rejected the early data.
*/
do {
bool client_success = (s2n_send_early_data(client_conn, early_data_to_send->data + total_data_sent,
early_data_to_send->size - total_data_sent, &data_sent, &blocked)
>= S2N_SUCCESS);
total_data_sent += data_sent;
RESULT_GUARD(s2n_validate_negotiate_result(client_success, false, &client_done));
bool server_success = (s2n_recv_early_data(server_conn, early_data_received->data + total_data_recv,
early_data_received->size - total_data_recv, &data_recv, &blocked)
>= S2N_SUCCESS);
total_data_recv += data_recv;
RESULT_GUARD(s2n_validate_negotiate_result(server_success, false, &server_done));
/* If we expect early data, then we need to keep using the early data APIs
* until we have read all the early data.
*/
server_done = (total_data_recv == total_data_sent) || (IS_NEGOTIATED(server_conn) && !WITH_EARLY_DATA(server_conn));
} while (!client_done || !server_done);
/* Finish the handshake */
RESULT_GUARD_POSIX(s2n_negotiate_test_server_and_client(server_conn, client_conn));
return S2N_RESULT_OK;
}
S2N_RESULT s2n_negotiate_test_server_and_client_until_message(struct s2n_connection *server_conn,
struct s2n_connection *client_conn, message_type_t message_type)
{
bool server_done = false, client_done = false;
s2n_blocked_status blocked = S2N_NOT_BLOCKED;
bool rc = false;
do {
rc = s2n_result_is_ok(s2n_negotiate_until_message(client_conn, &blocked, message_type));
RESULT_GUARD(s2n_validate_negotiate_result(rc, server_done, &client_done));
rc = s2n_result_is_ok(s2n_negotiate_until_message(server_conn, &blocked, message_type));
RESULT_GUARD(s2n_validate_negotiate_result(rc, client_done, &server_done));
} while (!client_done || !server_done);
return S2N_RESULT_OK;
}
int s2n_shutdown_test_server_and_client(struct s2n_connection *server_conn, struct s2n_connection *client_conn)
{
int server_rc = -1;
int client_rc = -1;
s2n_blocked_status server_blocked;
s2n_blocked_status client_blocked;
int server_done = 0;
int client_done = 0;
do {
if (!server_done) {
s2n_errno = S2N_ERR_T_OK;
server_rc = s2n_shutdown(server_conn, &server_blocked);
if (s2n_error_get_type(s2n_errno) != S2N_ERR_T_BLOCKED || client_done) {
/* Success, fatal error, or the peer is done and we're still blocked. */
server_done = 1;
}
}
if (!client_done) {
s2n_errno = S2N_ERR_T_OK;
client_rc = s2n_shutdown(client_conn, &client_blocked);
if (s2n_error_get_type(s2n_errno) != S2N_ERR_T_BLOCKED || server_done) {
/* Success, fatal error, or the peer is done and we're still blocked. */
client_done = 1;
}
}
} while (!client_done || !server_done);
int rc = (server_rc == 0 && client_rc == 0) ? 0 : -1;
return rc;
}
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