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<H1><A NAME="SECTION03290000000000000000"></A>
<A NAME="6667"></A>
<BR>
Accessing SIDL Arrays From C++
</H1>
Although it is feasible to expose the underlying C array API to create,
destroy and access array elements and meta-data, the C++ bindings
provide a <TT>sidl::array<T></TT> template mechanism that is more in keeping with C++ idioms.
<P>
For SIDL built-in types, template specializations of <TT>sidl::array<T></TT>
are defined in <TT>sidl_cxx.hh</TT>.
For SIDL interface and classes, the array template is
again specialized in the corresponding stub header.
The reason for the extensive use of template specialization is an effort
to hide the detail that the array implementation is really templated on three terms:
the type of the C struct that represents the array internally,
the internal representation of each item in the array,
and the C++ representation of each item in the array.
(See <TT>array_mixin</TT> in <TT>sidl_cxx.hh</TT> for grungy implementation details.)
<P>
An example is given below.
<P>
<BR>
<PRE CLASS="verbatim">int32_t len = 10; // array length=10
int32_t dim = 1; // one dimensional
int32_t lower[1] = {0}; // zero offset
int32_t upper[1] = {len-1};
int32_t prime = nextPrime(0);
// create a SIDL array of primes.
sidl::array<int32_t> a = sidl::array<int32_t>::createRow(dim, lower, upper);
for( int i=0; i<len; ++i ) {
prime = nextPrime( prime );
a.set(i, v);
}
</PRE></td></tr></table></blockquote>
<P>
Of course, the example above is only one way to create an array.
The list of member functions for all C++ array classes is:
<P>
<BR>
<PRE CLASS="verbatim">// constructors
array ( array_ior_t * src ); // internal
array () ; // empty
// destructor
~array() ;
// creation
static array<x>
createRow( int32_t dimen, const int32_t lower[],
const int32_t upper[]);
static array<x>
createCol( int32_t dimen, const int32_t lower[],
const int32_t upper[]);
static array<x>
create1d( int32_t len);
static array<x>
create2dCol( int32_t m, int32_t n);
static array<x>
create2dRow( int32_t m, int32_t n);
array<x>
slice( int32_t dimen, const int32_t numElem[],
const int32_t *srcStart = 0,
const int32_t *srcStride = 0,
const int32_t *newStart = 0);
void borrow( item_ior_t * first_element, int32_t dimen,
const int32_t lower[], const int32_t upper[],
const int32_t stride[]);
void addRef();
void deleteRef();
// get/set
item_cxx_wrapper_t get(int32_t i);
item_cxx_wrapper_t get(int32_t i1, int32_t i2);
item_cxx_wrapper_t get(int32_t i1, int32_t i2, int32_t i3);
item_cxx_wrapper_t get(int32_t i1, int32_t i2, int32_t i3, int32_t i4);
item_cxx_wrapper_t get(const int32_t *indices);
void set(int32_t i, item_cxx_wrapper_t elem);
void set(int32_t i1, int32_t i2, item_cxx_wrapper_t elem);
void set(int32_t i1, int32_t i2, int32_t i3,
item_cxx_wrapper_t elem);
void set(int32_t i1, int32_t i2, int32_t i3, int32_t i4,
item_cxx_wrapper_t elem);
void set(const int32_t *indices, item_cxx_wrapper_t elem);
// other accessors
int32_t dimen() const;
int32_t lower( int32_t dim ) const;
int32_t upper( int32_t dim ) const;
int32_t stride( int32_t dim ) const;
bool _is_nil() const;
bool _not_nil() const;
// get a const pointer to the actual array ior
const array_ior_t* _get_ior() const { return d_array; }
// get a non-const pointer to the actual array ior
array_ior_t* _get_ior() { return d_array;}
</PRE></td></tr></table></blockquote>
<P>
where
<P>
<UL>
<LI><TT>array_ior_t</TT> is the type of the C struct that represents the array internally,
</LI>
<LI><TT>item_ior_t</TT> is the internal representation of each item in the array,
</LI>
<LI><TT>item_cxx_wrapper_t</TT> is the C++ representation of each item in the array
</LI>
</UL>
<P>
Please note that all SIDL array constructors are static methods
returning a newly allocated array. Normally, you assign the return
value to a variable.
<P>
The C++ mapping for r-arrays is essentially identical to the mapping
for C (see Section <A HREF="node114.html#s:C_arrays">6.4</A>). The only difference is that the
C++ client header provides an overloaded version of each method
containing an r-array taking normal SIDL arrays instead of raw
data. For example, the <TT>solve</TT> method from
Section <A HREF="node60.html#ss:r-arrays">5.4</A> produces the following code in the
client-side header file.
<P>
<BR>
<PRE CLASS="verbatim"> void solve (/*in*/ double* A,
/*inout*/ double* x,
/*in*/ double* b,
/*in*/ int32_t m,
/*in*/ int32_t n) throw ();
void solve (/*in*/ ::sidl::array<double> A,
/*inout*/ ::sidl::array<double>& x,
/*in*/ ::sidl::array<double> b) throw();
</PRE></td></tr></table></blockquote>
<P>
Please note that multi-dimensional arrays, such as <TT>A</TT> in this
case, are stored in column-major ordering. Babel provides macros to
access r-array data correctly. In this example, you can use
<TT>RarrayElem2(A, i, j, m)</TT> to access the element in row <TT>i</TT>
and column <TT>j</TT>. There are similar macros for arrays of dimension
1 through 7 in <TT>sidlArray.h</TT>.
<P>
If you were implementing <TT>solve</TT> in C++, the Babel generated
implementation file for it would look like this:
<P>
<BR>
<PRE CLASS="verbatim">void num::Linsol_impl::solve (/*in*/ double* A,
/*inout*/ double* x,
/*in*/ double* b,
/*in*/ int32_t m,
/*in*/ int32_t n ) throw ()
{
// DO-NOT-DELETE splicer.begin(num.Linsol.solve)
// insert implementation here
// DO-NOT-DELETE splicer.end(num.Linsol.solve)
}
</PRE></td></tr></table></blockquote>
<P>
To access memory by stride one make the row index your inner loop and
the column index your outer loop.
<P>
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