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# -*- coding: utf-8 -*-
# Balazar in the Rancid Skull Dungeon
# Copyright (C) 2008 Jean-Baptiste LAMY
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import sys, os, os.path, time, atexit
import pygame, pygame.image, pygame.color, pygame.mixer
from pygame.locals import *
import balazar3.globdef as globdef
import balazar3.game as game
from balazar3.driver_2d import BACKBUFFER, SCREEN_RECT, FONT_MODEL
BACKGROUND = None
FOCUS = None
MENU = None
DIRTY_RECTS = []
X0 = (SCREEN_RECT.width - 640) / 2
class Menu(object):
def __init__(self, menu_items):
self.menu_items = menu_items
self.focus = 0
x = 160 + X0
y = 240
for menu_item in menu_items:
menu_item.set_xy(x, y)
y += 40
self.draw()
def draw(self):
DIRTY_RECTS.append(BACKBUFFER.blit(BACKGROUND, (130 + X0, 240), (130, 240, 640 - 130, 480 - 240)))
for menu_item in self.menu_items:
menu_item.draw()
BACKBUFFER.blit(FOCUS, (130 + X0, 240 + self.focus * 40))
def draw_focus(self):
DIRTY_RECTS.append(BACKBUFFER.blit(BACKGROUND, (130 + X0, 240), (130, 240, 30, 480 - 240)))
BACKBUFFER.blit(FOCUS, (130 + X0, 240 + self.focus * 40))
def begin_round(self):
events = pygame.event.get()
for event in events:
if event.type == KEYDOWN : self.key_down(event.key, event.unicode)
elif event.type == MOUSEBUTTONDOWN: self.click (*event.pos)
def key_down(self, key, unicode):
if key == K_DOWN : self.focus = (self.focus + 1) % len(self.menu_items); self.draw_focus()
elif key == K_UP : self.focus = (self.focus - 1) % len(self.menu_items); self.draw_focus()
elif key == K_ESCAPE: self.menu_items[-1].action()
else:
self.menu_items[self.focus].key_down(key, unicode)
def click(self, x, y):
if (x > 130 + X0) and (y > 200):
self.focus = max(0, min(len(self.menu_items) - 1, int(round((y - 240 - 15) / 40.0))))
self.draw_focus()
self.menu_items[self.focus].click(x, y)
class MenuItem(object):
def __init__(self, text):
self.text = text
self.label = FONT_MODEL.render_to_image(self.text)
def set_xy(self, x, y):
self.x = x
self.y = y
def draw(self):
BACKBUFFER.blit(self.label, (self.x, self.y))
class MenuAction(MenuItem):
def __init__(self, text, action = None):
MenuItem.__init__(self, text)
self.action = action
def key_down(self, key, unicode):
if key in (K_SPACE, K_RETURN, K_LSHIFT, K_RSHIFT): self.action()
def click(self, x, y): self.action()
class MenuInput(MenuItem):
def __init__(self, text, var):
self.base_text = text
self.var = var
MenuItem.__init__(self, "%s %s" % (self.base_text, getattr(globdef, var)))
def set_value(self, s):
if isinstance(s, unicode): s = s.encode("latin")
setattr(globdef, self.var, s)
MenuItem.__init__(self, "%s %s" % (self.base_text, s))
MENU.draw()
def key_down(self, key, char):
if (key == K_BACKSPACE) or (key == K_DELETE): self.set_value(unicode(getattr(globdef, self.var))[:-1])
elif char : self.set_value(unicode(getattr(globdef, self.var)) + char)
def click(self, x, y): pass
class MenuIntInput(MenuInput):
def set_value(self, s):
try:
s = int(s)
except: return
setattr(globdef, self.var, s)
MenuItem.__init__(self, "%s %s" % (self.base_text, s))
MENU.draw()
class MenuToggle(MenuItem):
def __init__(self, text, var):
self.base_text = text
self.var = var
if getattr(globdef, var): text = u"%s : %s" % (text, _(u"yes"))
else: text = u"%s : %s" % (text, _(u"no" ))
MenuItem.__init__(self, text)
def toggle(self):
value = not getattr(globdef, self.var)
setattr(globdef, self.var, value)
if value: text = u"%s : %s" % (self.base_text, _(u"yes"))
else: text = u"%s : %s" % (self.base_text, _(u"no" ))
MenuItem.__init__(self, text)
MENU.draw()
def key_down(self, key, unicode):
if key in (K_SPACE, K_RETURN, K_LSHIFT, K_RSHIFT): self.toggle()
def click(self, x, y): self.toggle()
class MenuStartServer(MenuItem):
def __init__(self):
if game.SERVER_PID: MenuItem.__init__(self, _(u"Stop server (server is running)"))
else: MenuItem.__init__(self, _(u"Start server"))
def toggle(self):
if game.SERVER_PID: game.kill_server()
else: game.start_server_spawn()
self.__init__()
MENU.draw()
def key_down(self, key, unicode):
if key in (K_SPACE, K_RETURN, K_LSHIFT, K_RSHIFT): self.toggle()
def click(self, x, y): self.toggle()
def message(text):
global MENU
MENU = Menu([
MenuAction(text, lambda : None),
MenuAction(_(u"Back"), main_menu),
])
def main_menu():
if game.SERVER_PID: server_menu_text = _(u"Local server... (server is running)")
else: server_menu_text = _(u"Local server...")
global MENU
MENU = Menu([
MenuAction(_(u"Start single-player game..."), single_menu),
MenuAction(_(u"Join multi-player game..."), multi_menu),
MenuAction(server_menu_text, server_menu),
MenuAction(_(u"Preferences..."), preference_menu),
MenuAction(_(u"Exit"), sys.exit),
])
def single_menu():
if os.path.exists(os.path.join(globdef.SAVED_GAME_DIR, globdef.SINGLE_LOGIN)): has_reload = 1
else: has_reload = 0
global MENU
MENU = Menu([
MenuAction(_(u"Reload %s") % globdef.SINGLE_LOGIN, lambda: _start_single(globdef.SINGLE_LOGIN))] * has_reload +
[
MenuAction(_(u"New game..."), new_single_menu),
MenuAction(_(u"Load..."), load_menu),
MenuAction(_(u"Back"), main_menu),
])
def load_menu(start_at = 0):
if os.path.exists(globdef.SAVED_GAME_DIR): player_names = [dirname for dirname in os.listdir(globdef.SAVED_GAME_DIR) if dirname != "_server"]
else: player_names = []
player_names.sort()
nb = 4
if start_at + nb + 1 >= len(player_names): has_next = 0; nb += 1
else: has_next = 1
global MENU
MENU = Menu([MenuAction(_(u"Load %s" % player_name), lambda player_name = player_name: _start_single(player_name)) for player_name in player_names[start_at : start_at + nb]] +
[MenuAction(_(u"Next..."), lambda: load_menu(start_at + nb))] * has_next +
[MenuAction(_(u"Back"), main_menu)])
def new_single_menu():
if os.path.exists(globdef.SAVED_GAME_DIR): player_names = [dirname for dirname in os.listdir(globdef.SAVED_GAME_DIR) if dirname != "_server"]
else: player_names = []
try:
import getpass
globdef.SINGLE_LOGIN = base_login = getpass.getuser()
except:
globdef.SINGLE_LOGIN = base_login = "Player"
i = 1
while globdef.SINGLE_LOGIN in player_names:
i += 1
globdef.SINGLE_LOGIN = "%s%s" % (base_login, i)
global MENU
MENU = Menu([
MenuAction(_(u"Create"), lambda: _start_single(globdef.SINGLE_LOGIN)),
MenuInput (_(u"Player name:"), "SINGLE_LOGIN"),
MenuAction(_(u"Back"), main_menu),
])
def multi_menu():
if game.SERVER_PID: not_has_server = 0
else: not_has_server = 1
global MENU
MENU = Menu([
MenuAction (_(u"Join"), _start_multi),
MenuInput (_(u"Player name:"), "CLIENT_LOGIN"),
MenuInput (_(u"Password:"), "CLIENT_PASSWORD")] +
[MenuInput (_(u"Host:"), "CLIENT_HOST"),
MenuIntInput(_(u"Port:" ), "CLIENT_PORT") ] * not_has_server +
[MenuAction(_(u"Back"), main_menu),
])
def server_menu():
global MENU
MENU = Menu([
MenuStartServer(),
MenuInput (_(u"Host:"), "SERVER_HOST"),
MenuIntInput(_(u"Port:" ), "SERVER_PORT"),
MenuAction(_(u"Erase server data"), game.erase_server_data),
MenuAction(_(u"Back"), main_menu),
])
def preference_menu():
global MENU
MENU = Menu([
MenuInput (_(u"Save dir:") + u"\n ", "SAVED_GAME_DIR"),
MenuToggle(_(u"Zaurus-optimized mode"), "ZAURUS"),
MenuAction(_(u"Exit (you need to restart the game)"), sys.exit),
])
import balazar3.tofu as tofu
import balazar3.game
class StartSingleException(Exception): pass
class StartMultiException (Exception): pass
def _start_single(player_name):
globdef.SINGLE_LOGIN = player_name
raise StartSingleException
def _start_multi(): raise StartMultiException
atexit.register(globdef.save_config)
def start():
menu = None
while 1:
try:
start_menu(menu)
except StartSingleException:
menu = None
game.start_single()
except StartMultiException :
import socket
menu = None
try: game.start_multi()
except socket.error:
message(repr(sys.exc_info()[1]))
menu = MENU
def start_menu(menu):
global BACKGROUND, FOCUS, MENU, DIRTY_RECTS
BACKGROUND = pygame.image.load(os.path.join(globdef.APPDIR, "sprites", "titre.png")).convert()
FOCUS = FONT_MODEL.render_to_image(u"->")
DIRTY_RECTS.append(BACKBUFFER.blit(BACKGROUND, (X0, 0)))
if menu: menu.draw()
else: main_menu()
while 1:
MENU.begin_round()
time.sleep(0.03)
if DIRTY_RECTS:
pygame.display.update(DIRTY_RECTS)
DIRTY_RECTS = []
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