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# -*- coding: utf-8 -*-
# Balazar in the Rancid Skull Dungeon
# Copyright (C) 2008 Jean-Baptiste LAMY
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import os, sys, time
import PIL, PIL.Image
nb_colors = 32
character = "balazar_gourdin"
#character = "balazar_gros_gourdin"
#character = "balazar_massue"
#character = "echassien"
#character = "divers"
#character = "font"
#character = "item"
#character = "coffre1"
i = 1
while i < len(sys.argv):
if sys.argv[i] == "--nb-colors" : i += 1; nb_colors = int(sys.argv[i])
elif sys.argv[i] == "--name" : i += 1; character = sys.argv[i]
i += 1
sprites = []
spritesd = {}
if character == "font":
s = u"0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZéèëêàâäôöîïùûüç+-_()%,.;:!?<>&'\"*\\/@"
animation_nb_angles = [
(char, 1, [0]) for char in s
]
else:
animation_nb = {}
animation_angle = {}
for file in os.listdir("/home/jiba/tmp/balazar3_sprites"):
if file.startswith(character + "_") and file.endswith(".info"):
angle, animation = file[len(character) + 1:-5].split("_", 1)
if not animation_angle.has_key(animation): animation_angle[animation] = []
animation_angle[animation].append(int(angle))
animation_nb [animation] = 1 + int(open(os.path.join("/home/jiba/tmp/balazar3_sprites", file)).read().strip().count("\n"))
animation_nb_angles = [(animation, animation_nb[animation], animation_angle[animation]) for animation in animation_nb.keys()]
for i in animation_nb_angles:
print i
for animation, nb, angles in animation_nb_angles:
if animation == "/" : animation_f = "slash"
elif animation == "\\": animation_f = "backslash"
else: animation_f = animation
for angle in angles:
coords = []
for line in open("/home/jiba/tmp/balazar3_sprites/%s_%s_%s.info" % (character, angle, animation_f)).read().split("\n"):
if line: coords.append([int(word) for word in line.split()][:2])
for i in range(nb):
sprite = PIL.Image.open("/home/jiba/tmp/balazar3_sprites/%s_%s_%s_%s.png" % (character, angle, animation_f, i))
sprite.angle = angle
sprite.animation = animation
sprite.i = i
sprite.coords = coords[i]
spritesd[angle, animation, i] = sprite
if (animation == "mort" ) and (i < 4): pass
elif (animation == "couic" ) and (i == 0): pass
elif (animation == "frappe") and (i == 0): pass
else:
sprites.append(sprite)
animations = set([animation for animation, nb, angles in animation_nb_angles])
if "frappe" in animations:
for angle in [0, 90, 180, 270]:
spritesd[angle, "frappe", 0] = spritesd[angle, "attente", 0]
if "couic" in animations:
for angle in [0, 90, 180, 270]:
spritesd[angle, "couic", 0] = spritesd[angle, "couic", 1]
if "mort" in animations:
for angle in [0, 90, 180, 270]:
for i in range(4):
spritesd[angle, "mort", i] = spritesd[angle, "couic", i]
sprites.sort(lambda a, b: cmp(a.size[1], b.size[1]))
def do(task, max_width):
x = 0
width = 0
height = 0
line = [(0, 1000000, 0)]
next_line = []
for sprite in sprites:
y0s = []
for (x0, x1, y0) in line:
if (x + sprite.size[0] > x0) and (x < x1):
y0s.append(y0)
y = max(y0s)
next_line.append((x, x + sprite.size[0], y + sprite.size[1]))
task(sprite, x, y)
x += sprite.size[0]
width = max(width, x)
if x > max_width:
x = 0
line = next_line
next_line = []
height = max([y0 for (x0, x1, y0) in line + next_line])
return width, height
def do(task, max_width):
x = 0
y = 0
h = 0
width = 0
height = 0
for sprite in sprites:
h = max(h, sprite.size[1])
task(sprite, x, y)
x += sprite.size[0]
width = max(width, x)
if x > max_width:
x = 0
y += h
h = 0
height = y + h
return width, height
l = []
for max_width in range(50, 3000, 1):
width, height = do(lambda *args: None, max_width)
l.append((width * height, width, height, max_width))
l.sort()
print l
size, width, height, max_width = l[0]
print l[0]
big = PIL.Image.new("RGBA", (width, height))
def task(sprite, x, y):
sprite.x = x
sprite.y = y
big.paste(sprite, (x, y))
width, height = do(task, max_width)
print width, height
#big.save("./balazar3/sprites/%s.png" % character)
sprite_rgba = "/home/jiba/tmp/balazar3_sprites/%s.png" % character
sprite_i = "./balazar3/sprites/%s.png" % character
big.save(sprite_rgba)
cmd = """gimp --no-interface --batch "(python-fu-eval 1 \\\"print 12; image = pdb.gimp_file_load('%s', '%s'); pdb.gimp_convert_indexed(image, 0, 0, %s, 0, False, ''); drawable = pdb.gimp_image_active_drawable(image); pdb.file_png_save(image, drawable, '%s', '%s', 0, 9, 0, 0, 0, 0, 0); print 13\\\") (gimp-quit 0)" """ % (sprite_rgba, sprite_rgba, nb_colors, sprite_i, sprite_i)
print cmd
os.system(cmd)
# l = []
# for animation, nb, angles in animation_nb_angles:
# for angle in angles:
# if isinstance(animation, unicode): animation_ = animation.encode("utf8")
# else: animation_ = animation
# l.append("%s %s %s" % (animation_, angle, nb))
# for i in range(nb):
# sprite = spritesd[angle, animation, i]
# l.append("%s %s %s %s %s %s" % (sprite.x, sprite.y, sprite.size[0], sprite.size[1], sprite.coords[0], sprite.coords[1]))
# open("./balazar3/sprites/%s_big.info" % character, "w").write("\n".join(l))
animation_nb = {}
coords = {}
for animation, nb, angles in animation_nb_angles:
animation_nb[animation] = nb
for angle in angles:
for i in range(nb):
sprite = spritesd[angle, animation, i]
coords[animation, angle, i] = (sprite.x, sprite.y, sprite.size[0], sprite.size[1], sprite.coords[0], sprite.coords[1])
open("./balazar3/sprites/%s.py" % character, "w").write((u"""# -*- coding: utf-8 -*-
animation_nb = %s
coords = %s
""" % (animation_nb, coords)).encode("utf8"))
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