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from BALL import *
from VIEW import *
def loadStructure(filename):
path = Path()
loc = path.find(String(filename))
p = MolFileFactory.open(loc)
s = System()
p.read(s)
mc = getMainControl()
mc.insert(s)
reps = mc.getRepresentationManager().getRepresentationsOf(s)
for r in reps:
r.setModelType(MODEL_STICK)
mc.updateRepresentationsOf(s)
from sip import *
from random import *
###################### defines: ############################
true=1
false=0
###################### MAIN WIDGETS: #######################
def getMainControl():
return MainControl.getInstance(0)
def getMolecularStructure():
return MolecularStructure.getInstance(0)
def getMolecularControl():
return MolecularControl.getInstance(0)
def getDisplayProperties():
return DisplayProperties.getInstance(0)
def getScene():
return Scene.getInstance(0)
#def getEScene():
#return EditableScene.getInstance(0)
def getGeometricControl():
return GeometricControl.getInstance(0)
def getLogView():
return LogView.getInstance(0)
def getPyWidget():
return PyWidget.getInstance(0)
def getDatasetControl():
return DatasetControl.getInstance(0)
def hideAllWidgets():
getScene().setWidgetVisible(0)
getGeometricControl().setWidgetVisible(0)
getMolecularControl().setWidgetVisible(0)
getLogView().setWidgetVisible(0)
getDatasetControl().setWidgetVisible(0)
getPyWidget().setWidgetVisible(0)
def showOnlyScene():
hideAllWidgets()
getScene().setWidgetVisible(1)
getMainControl().processEvents(5000)
def setSceneSize(width, height):
getMainControl().setContentSize(width, height)
showOnlyScene()
getScene().update(false)
def clearProject():
getMainControl().clearData()
def enterStereo():
getScene().enterStereo()
def loadProject(filename):
path = Path()
loc = path.find(String(filename))
clearProject()
#enterStereo()
result = getMainControl().loadBALLViewProjectFile(loc)
# Scene.getInstance(0).applyStereoDefaults()
Scene.getInstance(0).startContinuousLoop()
return result
###################### SHORTCUTS: #######################
# map a key to a python command:
# modifier can be "" or None, Shift, Ctrl
def map(modifier, key, command):
getPyWidget().map(modifier, key, command)
def log(to_log):
getMainControl().setStatusbarText(to_log, 1)
print to_log
def abortScript():
getPyWidget().abortScript()
def quit():
getMainControl().quit()
def run(file):
getPyWidget().openFile(file, true)
def openFile(file):
return getMainControl().openFile(file)
def getSystems():
return getMainControl().getCompositeManager().getComposites()
def getSystem(nr):
return getSystems()[nr]
def getSelection():
return getMainControl().getSelection()
def getMolecularControlSelection():
return getMainControl().getMolecularControlSelection()
# get a list with the Highlighted System or first one
def getOneSystem():
s = getMolecularControlSelection()
if len(s) == 0 or len(s) > 1:
log("Warning: One System should be highlighted!")
s.append(getSystem(0))
S = s[0].getRoot()
l = []
l.append(S)
getMolecularControl().highlight(l)
return l
def getRepresentations():
return getMainControl().getRepresentationManager().getRepresentations()
def getForceField():
return getMolecularStructure().getForceField()
def setCamera(camera):
getScene().setCamera(camera)
###################### HOTKEYS: #######################
def hideAllRepresentations():
for i in range(len(getRepresentations())):
getRepresentations()[i].setHidden(1)
getMainControl().update(getRepresentations()[i])
def clearRepresentations():
while len(getRepresentations()) > 0:
getMainControl().remove(getRepresentations()[0])
def clearMolecules():
while len(getSystems()) > 0:
getMainControl().remove(getSystem(0))
def clearAll():
clearMolecules()
clearRepresentations()
def setMultithreading(mode):
getMainControl().setMultithreading(mode)
def runScript(filename):
getPyWidget().openFile(filename, true)
def runCurrentScript():
getPyWidget().runCurrentScript()
def quickSave():
getMainControl().quickSave()
def quickLoad():
getMainControl().quickLoad()
def removeWater():
getMainControl().clearSelection()
setMultithreading(0)
if getMolecularControl().applySelector("residue(HOH)") == 0:
setMultithreading(1)
return
getMolecularControl().highlightSelection()
getMolecularControl().cut()
setMultithreading(1)
def addOptimizedHydrogens():
s = getOneSystem()
getMolecularControl().highlight(s)
setMultithreading(0)
getMolecularStructure().addHydrogens()
getMolecularControl().applySelector("element(H)")
setMultithreading(1)
getMolecularStructure().runMinimization(false)
def relaxStructure():
s = getOneSystem()
getMolecularControl().highlight(s)
getScene().optimizeStructure()
def highlightLigand():
s = getOneSystem()
removeWater()
S = s[0]
l = []
for r in residues(S):
if not r.isAminoAcid():
l.append(r)
getMolecularControl().highlight(l)
return l
def showCartoonAndLigand():
s = getOneSystem()
S = s[0]
clearRepresentations()
highlightLigand()
getDisplayProperties().selectModel(MODEL_VDW)
getDisplayProperties().selectColoringMethod(COLORING_ELEMENT)
getDisplayProperties().apply()
l = []
l.append(S)
getMolecularControl().highlight(l)
getMolecularControl().centerCamera()
getDisplayProperties().selectModel(MODEL_CARTOON)
getDisplayProperties().selectColoringMethod(COLORING_RESIDUE_INDEX)
getDisplayProperties().apply()
def printAtomTypesForHighlighted():
s = getMolecularControlSelection()
log("Atom types for highlighted Items:")
for r in s:
if r.__class__ == BALL.Atom:
log(str(r.getFullName(Atom.ADD_RESIDUE_ID))+" : "+str(r.getType()))
else:
for a in atoms(r):
log(a.getFullName(Atom.ADD_RESIDUE_ID) +" : "+str(a.getType()))
def printAtomTypesForLigands():
highlightLigand()
printAtomTypesForHighlighted()
def randomizeAtoms(md):
atoml = atoms(getOneSystem()[0])
for i in range(0, len(atoml)):
atoml[i].setPosition(atoml[i].getPosition() + Vector3(uniform(-md,md), uniform(-md,md), uniform(-md,md)))
getMainControl().update(getOneSystem()[0])
###################### EXAMPLES: #######################
def createStickModel():
dp = getDisplayProperties()
dp.setDrawingPrecision(DRAWING_PRECISION_HIGH)
dp.selectMode(DRAWING_MODE_SOLID)
dp.selectModel(MODEL_VDW)
dp.selectColoringMethod(COLORING_ELEMENT)
dp.setTransparency(0)
dp.apply()
def createChainSurfaces():
clearRepresentations()
s = getOneSystem()[0]
getDisplayProperties().selectModel(MODEL_SE_SURFACE)
getDisplayProperties().selectColoringMethod(COLORING_CHAIN)
for c in chains(s):
l = []
l.append(c)
getDisplayProperties().createRepresentation(l)
def addPlane(plane_specifier, height, boundary, bottom = True):
systems = getSystems()
system = systems[0]
bbp = BoundingBoxProcessor()
system.apply(bbp)
v_low = Vector3(bbp.getLower().x, bbp.getLower().y, bbp.getLower().z)
v_upp = Vector3(bbp.getUpper().x, bbp.getUpper().y, bbp.getUpper().z)
#
if (len(systems) > 1):
for system in systems[1:]:
system.apply(bbp)
low = bbp.getLower()
upp = bbp.getUpper()
#
if v_low.x > low.x:
v_low.x = low.x
if v_low.y > low.y:
v_low.y = low.y
if v_low.z > low.z:
v_low.z = low.z
#
if v_upp.x < upp.x:
v_upp.x = upp.x
if v_upp.y < upp.y:
v_upp.y = upp.y
if v_upp.z < upp.z:
v_upp.z = upp.z
#
if (not bottom):
v_tmp = v_low
v_low = v_upp
v_upp = v_tmp
height = height*(-1)
boundary = boundary*(-1)
#
v_low_left = Vector3()
v_low_right = Vector3()
v_upp_right = Vector3()
v_upp_left = Vector3()
#
normal = Vector3()
#
if (plane_specifier == 'x'):
v_low = v_low - Vector3(height, boundary, boundary)
v_upp = v_upp + Vector3(height, boundary, boundary)
#
v_low_left = Vector3(v_low.x, v_low.y, v_low.z)
v_low_right = Vector3(v_low.x, v_upp.y, v_low.z)
v_upp_right = Vector3(v_low.x, v_upp.y, v_upp.z)
v_upp_left = Vector3(v_low.x, v_low.y, v_upp.z)
#
normal = Vector3(1, 0, 0)
#
elif (plane_specifier == 'y'):
v_low = v_low - Vector3(boundary, height, boundary)
v_upp = v_upp + Vector3(boundary, height, boundary)
#
v_low_left = Vector3(v_low.x, v_low.y, v_low.z)
v_low_right = Vector3(v_low.x, v_low.y, v_upp.z)
v_upp_right = Vector3(v_upp.x, v_low.y, v_upp.z)
v_upp_left = Vector3(v_upp.x, v_low.y, v_low.z)
#
normal = Vector3(0, 1, 0)
#
elif (plane_specifier == 'z'):
v_low = v_low - Vector3(boundary, boundary, height)
v_upp = v_upp + Vector3(boundary, boundary, height)
#
v_low_left = Vector3(v_low.x, v_low.y, v_low.z)
v_low_right = Vector3(v_low.x, v_upp.y, v_low.z)
v_upp_right = Vector3(v_upp.x, v_upp.y, v_low.z)
v_upp_left = Vector3(v_upp.x, v_low.y, v_low.z)
#
normal = Vector3(0, 0, 1)
#
plane = Mesh()
#
# the vertices
plane.pushBackVertex(v_low_left)
plane.pushBackVertex(v_low_right)
plane.pushBackVertex(v_upp_right)
plane.pushBackVertex(v_upp_left)
#
# the triangles
t1 = Mesh.Triangle()
t1.v1 = 0 # v_low_left
t1.v2 = 1 # v_low_right
t1.v3 = 2 # v_upp_right
#
plane.pushBackTriangle(t1)
#
t2 = Mesh.Triangle()
t2.v1 = 2 # v_upp_right
t2.v2 = 3 # v_upp_left
t2.v3 = 0 # v_low_left
#
plane.pushBackTriangle(t2)
#
# the normals
for i in range(4):
plane.pushBackNormal(normal)
#
color = ColorRGBA(0.2,0.2,0.2,1)
#
colors = plane.getColors()
colors.append(color)
plane.setColors(colors)
#
r = Representation()
r.insert(plane)
r.setModelType(MODEL_PLANE)
#
getMainControl().insert(r)
getMainControl().update(r)
###################### PRESENTABALL: #######################
def selectByExpression(expression):
getMainControl().clearSelection()
getMolecularControl().applySelector(String(expression))
def getVectorFromURLString(string):
sp = string.split("|")
if (len(sp) != 3):
return Vector3()
result = Vector3(float(sp[0]), float(sp[1]), float(sp[2]))
return result
def setViewPoint(view_point, look_at, look_up):
getMainControl().clearSelection()
camera = getScene().getStage().getCamera()
camera.setViewPoint(getVectorFromURLString(view_point))
camera.setLookAtPosition(getVectorFromURLString(look_at))
camera.setLookUpVector(getVectorFromURLString(look_up))
setCamera(camera)
Scene.getInstance(0).applyStereoDefaults()
# trigger an update
getMainControl().update(getRepresentations()[0])
def selectByExpressionAndSetViewPoint(expression, view_point, look_at, look_up):
setViewPoint(view_point, look_at, look_up)
selectByExpression(expression)
def toggleRepresentationByName(name):
reps = getRepresentations()
for rep in reps:
if rep.getName() == name:
rep.setHidden(not rep.isHidden())
getMainControl().update(rep)
def toggleRepresentationsByNames(names):
reps = getRepresentations()
rep_names = names.split(",")
#for name in rep_names:
# print "++"+name + "++"
for rep in reps:
if rep.getName() in rep_names:
rep.setHidden(not rep.isHidden())
#print "switch rep", rep.getName(), rep.isHidden()
getMainControl().update(rep)
def toggleSelectionByExpression(expression):
if (len(getSelection()) == 0):
getMolecularControl().applySelector(String(expression))
else:
getMainControl().clearSelection()
def showOnlyRepresentationByName(name):
showOnlyRepresentationsByNames(name)
def showOnlyRepresentationsByNames(names):
reps = getRepresentations()
rep_names = names.split(",")
for rep in reps:
print rep.getName()," ",rep.getName() in rep_names
if rep.getName() in rep_names:
rep.setHidden(False)
else:
rep.setHidden(True)
getMainControl().update(rep)
# for debugging
def listRepresentations():
print "available representations:"
reps = getRepresentations()
for rep in reps:
print rep.getName()
print "-------------"
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