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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: forceFieldComponent.h,v 1.20.18.1 2007/03/25 21:23:49 oliver Exp $
//
// Molecular Mechanics: general force field component class
#ifndef BALL_MOLMEC_FORCEFIELDCOMPONENT_H
#define BALL_MOLMEC_FORCEFIELDCOMPONENT_H
#ifndef BALL_COMMON_H
# include <BALL/common.h>
#endif
#ifndef BALL_DATATYPE_STRING_H
# include <BALL/DATATYPE/string.h>
#endif
#ifndef BALL_KERNEL_ATOM_H
# include <BALL/KERNEL/atom.h>
#endif
#include <BALL/SCORING/COMMON/scoringComponent.h>
namespace BALL
{
class ForceField;
/** Generic force field component class.
\ingroup MolmecCommon
*/
class BALL_EXPORT ForceFieldComponent : public ScoringComponent
{
friend class ForceField;
public:
/** @name Constructors and Destructors
*/
//@{
public:
BALL_CREATE(ForceFieldComponent)
/** Default constructor.
*/
ForceFieldComponent();
/** Constructor.
*/
ForceFieldComponent(ForceField& force_field);
/** Copy constructor.
Creates a new instance of the given ForceFieldComponent.
The created object will not be assigned to an existing force field.
*/
ForceFieldComponent(const ForceFieldComponent& force_field_component);
/** Destructor.
*/
virtual ~ForceFieldComponent();
//@}
/** @name Setup method
*/
//@{
/** Setup method.
*/
virtual bool setup()
throw(Exception::TooManyErrors);
//@}
/** @name Accessors
*/
//@{
/** Returns the parent force field.
0 is returned, if no force field is assigned.
*/
ForceField* getForceField() const;
/** Sets the force field.
*/
void setForceField(ForceField& force_field);
/** Sets the component's name.
*/
void setName(const String& name);
/** Returns the component's name
*/
String getName() const;
///
bool isEnabled() const { return enabled_;}
///
void setEnabled(bool state) { enabled_ = state;}
//@}
/** @name Force field calculations
*/
//@{
/** Returns the energy of the force field component
*/
virtual double getEnergy() const;
/** Returns the energy of the force field component.
The current energy for this force field component is being
calculated and returned in units of kJ/mol. \par
If the component isn't assigned to a ForceField object,
zero is returned.
*/
virtual double updateEnergy();
/** Updates the atomic forces in the force field.
The forces created by this ForceFieldComponent are
calculated for each atom and updated in the corresponding
array (forces) of the ForceField instance this component
is assigned to.
*/
virtual void updateForces();
/** Regular update of the pair list and the like.
Each component that contains updatable data structures
(like nonbonded pair lists) should implement
this method. It is called for each component of a force field
each time \link ForceField::update ForceField::update \endlink is called.
The default implementation does exactly nothing.
*/
virtual void update()
throw(Exception::TooManyErrors);
/** interface to ScoringComponent */
double updateScore();
protected:
//@}
/*_ @name Protected Attributes
*/
//_@{
/*_ The force field this component is registered in
*/
ForceField* force_field_;
/*_ The energy of the component
*/
double energy_;
private:
//_@}
/*_ @name Private Attributes
*/
//_@{
/*_ The force field component name
*/
String name_;
bool enabled_;
//_@}
};
} // namespace BALL
#endif // BALL_MOLMEC_FORCEFIELDCOMPONENT_H
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