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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_VIEW_DIALOGS_EDITOPERATIONDIALOG_H
#define BALL_VIEW_DIALOGS_EDITOPERATIONDIALOG_H
#ifndef BALL_COMMON_GLOBAL_H
# include <BALL/COMMON/global.h>
#endif
#ifndef BALL_VIEW_KERNEL_MODULARWIDGET_H
# include <BALL/VIEW/KERNEL/modularWidget.h>
#endif
#ifndef BALL_VIEW_WIDGETS_SCENE_H
# include <BALL/VIEW/WIDGETS/scene.h>
#endif
#include <BALL/VIEW/UIC/ui_editOperationDialog.h>
namespace BALL
{
namespace VIEW
{
/** Dialog for storing the undo Operations of Scene.
\ingroups ViewDialogs
*/
class BALL_VIEW_EXPORT EditOperationDialog
: public QDialog,
public Ui_EditOperationDialogData,
public ModularWidget
{
Q_OBJECT
public:
BALL_EMBEDDABLE(EditOperationDialogData,ModularWidget)
///
EditOperationDialog(QWidget* parent = 0, const char* name = "EditOperationDialog", Qt::WFlags fl = 0);
///
~EditOperationDialog();
public slots:
void undo(int number_of_undo_steps);
void operationSelected(int operation);
void addEditOperation(Scene::EditOperation& eo);
protected:
};
}
}
#endif
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