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#ifndef DATAITEM_H
#define DATAITEM_H
#include <QtGui/QGraphicsPixmapItem>
#include <QtGui/QPainter>
#include <QtGui/QStyleOptionGraphicsItem>
#include <QtGui/QGraphicsSceneMouseEvent>
#include <QtCore/QPointer>
#include <QtCore/QTextStream>
#include <edge.h>
#include <dataItemView.h>
#include <BALL/DATATYPE/string.h>
#include <set>
namespace BALL
{
namespace VIEW
{
class Edge;
/** @class DataItem
* @brief general base class for representations of parts of a QSAR pipeline
*
* @todo
*/
class DataItem : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
public:
/** @name Constructors and Destructors*/
/**standard constructor */
DataItem();
/** constructor
@param view DatItemView the item is assigned to
*/
DataItem(DataItemView* view);
/** constructor
@param view the item's DataItemView
@param pm the item's pixmap/icon
*/
DataItem(DataItemView* view, QPixmap pm);
/** destructor
*/
virtual ~DataItem();
/**
* QT's paint method of the item which determines it's appearance
*/
void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget);
/** @name Accessors */
/** returns the ingoing edges of the item*/
std::set<Edge*> inEdges() const;
/** returns the outgoing edges of the item*/
std::set<Edge*> outEdges() const;
/** QT function; returns the shape of the item*/
QPainterPath shape() const;
/** returns the height of the item's pixmap*/
int height();
/** returns the width of the item's pixmap*/
int width();
/** returns the name of the item*/
QString name();
/** add an ingoing edge to the item's edge list
@param edge
*/
void addInEdge(Edge* edge);
/** add an outgoing edge to the item's edge list
@param edge
*/
void addOutEdge(Edge* edge);
/** remove an ingoing edge from the item's edge list
@param edge
*/
void removeInEdge(Edge* edge);
/** remove an outgoing edge from the item's edge list
@param edge
*/
void removeOutEdge(Edge* edge);
/** Transfers all egdes from the given item to this item.\n
(The egde-lists of 'other_item' will thus be empty after calling this function)\n
This function can therefore be helpful when an item is to be replaced by a new item. */
void transferEdges(DataItem* other_item);
/**set the item's name
*@param name
*/
void setName(QString name);
void setSavedAs(QString name);
QString savedAs();
/**set the item's size
*@param width in pixel
*@param height in pixel
*/
void setSize(int width, int height);
/**set the view of the item
*@param v new view
*/
void setView(DataItemView* v);
DataItemView* view();
virtual bool isDone();
void setDone(bool b) {done_=b;}
enum { Type = UserType + 1 };
/** Call this function if a change of parameters and/or input has occured.\n
done_ of this item and *all of its children* is thus set to false. \n
If creating an overloading function, make sure let it call this base-function! */
virtual void change();
/** Returns the type of the item as an int. This type information is used by qgraphicsitem_cast() to distinguish between types. */
int type() const { return Type; }
bool removeDisconnectedItem();
/** executes the DataItem, i.e. its starts reading of input, training of the model and so on, depending on the specific type of DataItem.\n
This function must be implemented by each final class derived from DataItem!
@return returns a bool that specifies whether anything had to be done.*/
virtual bool execute() = 0;
/** removes the respective DataItem from its MainWindow-Pipeline.\n
This function must be implemented by each final class derived from DataItem! */
virtual void removeFromPipeline() = 0;
/** adds the respective DataItem to its MainWindow-Pipeline.\n
This function must be implemented by each final class derived from DataItem! */
virtual void addToPipeline() = 0;
/** writes a config-section for the current DataItem.\n
The default implementation does nothing, but it is overloaded by the various derived classes */
virtual void writeConfigSection(std::ofstream& /*out*/) {};
/** set result_ to a given value */
void setResultString(double value);
void setResultString(int value);
void adjustEdges();
/** returns the help message that is to be displayed by a mouse-over effect.\n
The default is an empty string, so that no mouse-over help would be shown.
Overloading functions in derived classed can be used to show the desired message for each item. */
virtual BALL::String getMouseOverText();
/** overloads QGraphicsPixmapItem::setPos(), so that the scene will automatically resized if an item is placed near the upper or right border */
void setPos(double x, double y);
void setPos(QPointF point);
QPixmap findPixmap(const String& name);
public slots:
/** this slot calls change() and updates the QGraphicsScene afterwards */
void changeSlot();
protected:
/** @name Protected Accessors */
QVariant itemChange(GraphicsItemChange change, const QVariant &value);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);
/** @name Protected Attributes */
/**the item's view*/
DataItemView* view_;
/** the item's width*/
int width_;
/** the item's height*/
int height_;
/**the item's name*/
QString name_;
/** list of ingoing edges*/
std::set<Edge*> in_edge_list_;
/** list of outgoing edges*/
std::set<Edge*> out_edge_list_;
QString saved_as_;
/** has the data already been processed by this DataItem? */
bool done_;
/** the result that is to be shown on the screen next to this item's pixmap */
QString result_;
/** background color for the ellipse around result-string */
QColor result_color_;
/** actions to be used for context menus */
std::list<QAction*> context_menu_actions_;
private:
/** @name Private Attributes*/
QPointF newPos_;
/** a label for this item to be displayed as a mouse-over effect */
QGraphicsTextItem* hover_label_;
/** a rect around hover_label_ */
QGraphicsRectItem* hover_rect_;
/** @name Private Accessors*/
void hoverEnterEvent(QGraphicsSceneHoverEvent* event);
void hoverLeaveEvent (QGraphicsSceneHoverEvent* event);
void hoverMoveEvent(QGraphicsSceneHoverEvent* event);
/** initializes those members for which this can be done identically, no matter from which constructors this item is created*/
void init();
friend class InputPartitionItem;
};
}
}
#endif
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