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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/DIALOGS/editOperationDialog.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <QtGui/QToolTip>
#include <QtGui/QButtonGroup>
#include <QtGui/QPushButton>
#include <QtGui/QListBox>
namespace BALL
{
namespace VIEW
{
EditOperationDialog::EditOperationDialog(QWidget* parent, const char* name, Qt::WFlags fl)
: QWidget(parent, name, fl),
Ui_EditOperationDialogData(),
PreferencesEntry(),
ModularWidget(name)
{
setupUi(this);
Scene* scene = Scene::getInstance(0);
if (scene == 0)
{
Log.error() << "Expected an Scene, but found none!" << std::endl;
}
else
{
connect(scene, SIGNAL(newEditOperation(Scene::EditOperation&)),
this, SLOT(addEditOperation(Scene::EditOperation&)));
}
undo_operation_list->setSelectionMode(Q3ListBox::Extended);
}
EditOperationDialog::~EditOperationDialog()
{
}
// ------------------------- SLOTS ------------------------------------------------
// --------------------------------------------------------------------------------
void EditOperationDialog::undo(int number_of_undo_steps)
{
// TODO: Implementation :-)
}
void EditOperationDialog::operationSelected(int operation)
{
int number_of_items = undo_operation_list->count();
for(Position i = number_of_items-1; i > (Position) operation; i--)
{
Log.info() << "Hallo: " << i<<std::endl;
undo_operation_list->setSelected(i, true);
}
}
void EditOperationDialog::addEditOperation(Scene::EditOperation& eo)
{
undo_operation_list->insertItem(eo.description.c_str());
}
}
}
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