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class ModelProcessor
{
%TypeHeaderCode
#include <BALL/VIEW/MODELS/modelProcessor.h>
%End
public:
ModelProcessor() throw();
ModelProcessor(const ModelProcessor&) throw();
~ModelProcessor() throw();
virtual void clear() throw();
virtual bool isValid() const throw();
virtual void clearComposites() throw();
list<GeometricObject*>& getGeometricObjects() throw();
void setDrawingPrecision(Index) throw();
Index getDrawingPrecision() const throw();
void setSurfaceDrawingPrecision(float) throw();
float getSurfaceDrawingPrecision() const throw();
virtual bool createGeometricObjects() throw();
Processor::Result operator() (Composite&);
%MethodCode
sipRes = sipCpp->operator () (*a0);
%End
};
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