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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: simpleBox.C,v 1.4.28.1 2007-03-25 22:02:35 oliver Exp $
#include <BALL/VIEW/PRIMITIVES/simpleBox.h>
using namespace std;
namespace BALL
{
namespace VIEW
{
SimpleBox::SimpleBox()
: SimpleBox3(),
GeometricObject()
{
}
SimpleBox::SimpleBox(const SimpleBox& box)
: SimpleBox3(box),
GeometricObject(box)
{
}
SimpleBox::~SimpleBox()
{
#ifdef BALL_VIEW_DEBUG
Log.error() << "Destructing object " << (void *)this
<< " of class " << RTTI::getName<SimpleBox>() << std::endl;
#endif
}
void SimpleBox::clear()
{
GeometricObject::clear();
SimpleBox3::clear();
}
void SimpleBox::set(const SimpleBox& box)
{
GeometricObject::set(box);
SimpleBox3::set(box);
}
const SimpleBox& SimpleBox::operator = (const SimpleBox& box)
{
set(box);
return *this;
}
bool SimpleBox::isValid() const
{
return (GeometricObject::isValid() &&
SimpleBox3::isValid());
}
void SimpleBox::dump(ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_HEADER(s, this, this);
GeometricObject::dump(s, depth + 1);
SimpleBox3::dump(s, depth + 1);
BALL_DUMP_STREAM_SUFFIX(s);
}
void SimpleBox::getVertices(vector<Vector3>& vertices) const
{
vertices.push_back(a);
vertices.push_back(b);
}
} // namespace VIEW
} // namespace BALL
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