File: config.h.in

package info (click to toggle)
ball 1.5.0%2Bgit20180813.37fc53c-11
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 239,924 kB
  • sloc: cpp: 326,149; ansic: 4,208; python: 2,303; yacc: 1,778; lex: 1,099; xml: 958; sh: 322; javascript: 164; makefile: 88
file content (273 lines) | stat: -rwxr-xr-x 8,647 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:

#ifndef BALL_CONFIG_CONFIG_H
#define BALL_CONFIG_CONFIG_H

// Here are some global configuration flags for BALL

// BALL_DEBUG enables some debugging methods
// change the DEBUG entry in configure to define this flag.
// If in debug mode, inline functions won't be compiled
// as inline by defining BALL_NO_INLINE_FUNCTIONS
// This facilitates debugging, as the debugger can always
// find the corresponding source code line.
// See also COMMON/debug.h for these symbols.
#cmakedefine BALL_DEBUG
#cmakedefine BALL_VIEW_DEBUG
#cmakedefine BALL_NO_INLINE_FUNCTIONS

// BALL release version string
#define BALL_RELEASE_STRING "@PROJECT_VERSION@"

// The path to the directory where BALL is installed.
#cmakedefine BALL_PATH "@BALL_PATH@"
#cmakedefine BALL_DATA_PATH "@BALL_DATA_PATH@"

// The string describes the binary format.
#cmakedefine BALL_BINFMT "@BALL_BINFMT@"

// The processor architecture
#cmakedefine BALL_ARCH "@BALL_ARCH@"

// The operating system
#cmakedefine BALL_OS "@BALL_OS@"

// Some convenient shortcuts for operating systems we often encounter
// NOTE: we'd like to deprecate these, so try using BALL_OS instead
// whenever possible
#cmakedefine BALL_OS_LINUX
#cmakedefine BALL_OS_SOLARIS
#cmakedefine BALL_OS_SUNOS
#cmakedefine BALL_OS_IRIX
#cmakedefine BALL_OS_FREEBSD
#cmakedefine BALL_OS_NETBSD
#cmakedefine BALL_OS_OPENBSD
#cmakedefine BALL_OS_DARWIN
#cmakedefine BALL_OS_WINDOWS

// Deprecated, only for compatibility
#cmakedefine BALL_PLATFORM_WINDOWS

// Define compiler specifics

// Microsoft Visual Studio .NET
#cmakedefine BALL_COMPILER_MSVC
// GNU g++
#cmakedefine BALL_COMPILER_GXX
// Intel C++
#cmakedefine BALL_COMPILER_INTEL
// LLVM
#cmakedefine BALL_COMPILER_LLVM

// The compiler name.
#cmakedefine BALL_COMPILER "@BALL_COMPILER@"

// Defines for the compiler version (major.minor.minor_minor)
#cmakedefine BALL_COMPILER_VERSION @BALL_COMPILER_VERSION@
#cmakedefine BALL_COMPILER_VERSION_MAJOR @BALL_COMPILER_VERSION_MAJOR@ 
#cmakedefine BALL_COMPILER_VERSION_MINOR @BALL_COMPILER_VERSION_MINOR@
#cmakedefine BALL_COMPILER_VERSION_MINOR_MINOR @BALL_COMPILER_VERSION_MINOR_MINOR@

// define symbols for the endianness of the system
#cmakedefine BALL_LITTLE_ENDIAN
#cmakedefine BALL_BIG_ENDIAN

// Type sizes

// This flag is defined on 64bit architectures
#cmakedefine BALL_64BIT_ARCHITECTURE

// define some symbols for the (bit)size of some builtin types
#cmakedefine BALL_CHAR_SIZE @BALL_CHAR_SIZE@
#cmakedefine BALL_SHORT_SIZE @BALL_SHORT_SIZE@
#cmakedefine BALL_INT_SIZE @BALL_INT_SIZE@
#cmakedefine BALL_LONG_SIZE @BALL_LONG_SIZE@
#cmakedefine BALL_USHORT_SIZE @BALL_USHORT_SIZE@
#cmakedefine BALL_UINT_SIZE @BALL_UINT_SIZE@
#cmakedefine BALL_ULONG_SIZE @BALL_ULONG_SIZE@
#cmakedefine BALL_SIZE_T_SIZE @BALL_SIZE_T_SIZE@
#cmakedefine BALL_POINTER_SIZE @BALL_POINTER_SIZE@
#cmakedefine BALL_FLOAT_SIZE @BALL_FLOAT_SIZE@
#cmakedefine BALL_DOUBLE_SIZE @BALL_DOUBLE_SIZE@

// define platform independant types for unsigned 16|32|64 bit numbers
#cmakedefine BALL_UINT16 @BALL_UINT16@
#cmakedefine BALL_UINT32 @BALL_UINT32@
#cmakedefine BALL_UINT64 @BALL_UINT64@
#cmakedefine BALL_INT16 @BALL_INT16@
#cmakedefine BALL_INT32 @BALL_INT32@
#cmakedefine BALL_INT64 @BALL_INT64@

// Define a signed/unsigned numeric type of 64 bit length (used for
// platform independent persistence: stores pointers)
// this usually defaults to unsigned long on 64 bit architectures
// and unsigned long long on 32 bit machines
#cmakedefine BALL_ULONG64_TYPE @BALL_ULONG64_TYPE@
#cmakedefine BALL_LONG64_TYPE @BALL_LONG64_TYPE@

// Defines an unsigned integer type of the same size as void*
#cmakedefine BALL_POINTERSIZEUINT_TYPE @BALL_POINTERSIZEUINT_TYPE@

// Defines an unsigned type that has the same length as size_t
#cmakedefine BALL_SIZE_TYPE @BALL_SIZE_TYPE@

// Defines a signed type that has the same length as size_t
#cmakedefine BALL_INDEX_TYPE @BALL_INDEX_TYPE@

// Define the precision for the BALL Complex type. 
#cmakedefine BALL_COMPLEX_PRECISION @BALL_COMPLEX_PRECISION@

// System header information
#cmakedefine BALL_HAS_UNISTD_H
#cmakedefine BALL_HAS_PROCESS_H
#cmakedefine BALL_HAS_TIME_H
#cmakedefine BALL_HAS_DIRENT_H
#cmakedefine BALL_HAS_DIRECT_H
#cmakedefine BALL_HAS_PWD_H
#cmakedefine BALL_HAS_STDINT_H

#cmakedefine BALL_HAS_SYS_TIME_H
#cmakedefine BALL_HAS_SYS_STAT_H
#cmakedefine BALL_HAS_SYS_TIMES_H
#cmakedefine BALL_HAS_SYS_TYPES_H
#cmakedefine BALL_HAS_SYS_PARAM_H
#cmakedefine BALL_HAS_SYS_SYSINFO_H

// Some systems don't provide mode_t for us...
#cmakedefine mode_t @BALL_MODE_T@

// on some systems (e.g. Solaris) we need to include /usr/include/ieeefp.h
// for some floating point functions
#cmakedefine BALL_HAS_IEEEFP_H

#cmakedefine BALL_HAS_KILL
#cmakedefine BALL_HAS_SYSCONF

// Specific to the Windows port
#ifdef BALL_OS_WINDOWS
#define BALL_HAS_WINDOWS_PERFORMANCE_COUNTER

// Keep Windows from defining min/max, ERROR,... as preprocesor symbols!
// May he how thought of defining these by default rot in hell!
#ifndef NOMINMAX
#	define NOMINMAX 1
#endif

#define NOGDI
#define NOWINRES

#define WINDOWS_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN

#endif // BALL_OS_WINDOWS

// Defines whether the C++11 thread_local keyword is supported.
// If this keyword is present, some uses of static in methods can
// be replaced by thread_local for improving the thread safety of
// BALL.
#cmakedefine BALL_HAS_THREAD_LOCAL

// Defines whether the compiler supports c++11-style noexcept statements
#cmakedefine BALL_HAS_NOEXCEPT

// for convencience
#ifdef BALL_HAS_NOEXCEPT
# define BALL_NOEXCEPT noexcept
#else
# define BALL_NOEXCEPT
#endif

// Defines whether the c++ std lib implementation supports const_iterators in insert, replace, ...
#cmakedefine BALL_HAS_STD_STRING_CONST_ITERATOR_FUNCTIONS
#cmakedefine BALL_HAS_STD_STRING_CONST_ITERATOR_INITLIST_INSERT

// Defines whether we can overload functions with LongIndex and LongSize safely
#cmakedefine BALL_ALLOW_LONG64_TYPE_OVERLOADS

// This define is used in string.C and enables a workaround
// on those poor systems that do not define vsnprintf.
#cmakedefine BALL_HAVE_VSNPRINTF

// This flag is used by GenericPDBFile
// if it is not set, the length of each line has
// to meet the PDB spcifications exactly.
// As virtually no existing PDB file fulfills
// this requirement, we disencourage its usage.
// Nevertheless, it can be quite useful for debugging.
#cmakedefine BALL_STRICT_PDB_LINE_IMPORT

// the signature of the function arguments used in xdrrec_create differs
// from platform to platform, so we define some symbols describing the
// correct arguments: (void*, char*, int), (char*, char*, int), or (void)
// take arguments of type (void*, char*, int)
#cmakedefine BALL_XDRREC_CREATE_CHAR_CHAR_INT @BALL_XDRREC_CREATE_CHAR_CHAR_INT@
#cmakedefine BALL_XDRREC_CREATE_VOID_VOID_INT @BALL_XDRREC_CREATE_VOID_VOID_INT@
#cmakedefine BALL_XDRREC_CREATE_VOID_CHAR_INT @BALL_XDRREC_CREATE_VOID_CHAR_INT@
#cmakedefine BALL_XDRREC_CREATE_VOID_VOID_UINT @BALL_XDRREC_CREATE_VOID_VOID_UINT@
#cmakedefine BALL_XDRREC_CREATE_VOID @BALL_XDRREC_CREATE_VOID@

// XDR
#cmakedefine BALL_HAS_XDR

// some platforms do not provide xdr_u_hyper, so we need a workaround for this
#cmakedefine BALL_HAS_XDR_U_HYPER 

// Define the argument type for xdr_u_hyper (64 bit)
#cmakedefine BALL_XDR_UINT64_TYPE @BALL_XDR_UINT64_TYPE@

// flex
#cmakedefine BALL_HAS_YYLEX_DESTROY

// Define whether the FFTW library/header is available.
#cmakedefine BALL_HAS_FFTW
#cmakedefine BALL_HAS_FFTW_H

// Define which versions of fftw can be used: double, float, long double
#cmakedefine BALL_HAS_FFTW_DOUBLE
#cmakedefine BALL_HAS_FFTW_FLOAT
#cmakedefine BALL_HAS_FFTW_LONG_DOUBLE

// The default traits for the FFTW classes
#cmakedefine BALL_FFTW_DEFAULT_TRAITS @BALL_FFTW_DEFAULT_TRAITS@

// Define whether BALL was built with lpsolve support
#cmakedefine BALL_HAS_LPSOLVE

// Define whether BALL was built with libsvm support
#cmakedefine BALL_HAS_LIBSVM

// VIEW related options
#cmakedefine BALL_HAS_VIEW

// Define whether BALL was built with rtfact support
#cmakedefine BALL_HAS_RTFACT

//OpenBabel
#cmakedefine BALL_HAS_OPENBABEL

// QT options
#define QT_THREAD_SUPPORT

// Qt WebEngine
#cmakedefine BALL_HAS_QTWEBENGINE

// Glew
#cmakedefine BALL_HAS_GLEW

// MPI
#cmakedefine BALL_HAS_MPI

// TBB
#cmakedefine BALL_HAS_TBB

// RTfact
#cmakedefine BALL_HAS_RTFACT

// Define for activated PYTHON support
#cmakedefine BALL_PYTHON_SUPPORT

// Maximum line length for reading from files (see source/FORMAT)
#cmakedefine BALL_MAX_LINE_LENGTH @BALL_MAX_LINE_LENGTH@

#endif // BALL_CONFIG_CONFIG_H