1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511
|
// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_DATATYPE_GRAPH_TREEWIDTH_H
#define BALL_DATATYPE_GRAPH_TREEWIDTH_H
#ifndef BALL_COMMON_GLOBAL_H
# include <BALL/COMMON/global.h>
#endif
#ifndef BALL_COMMON_EXCEPTION_H
# include <BALL/COMMON/exception.h>
#endif
#ifndef BALL_CONCEPT_BASEFUNCTOR_H
# include <BALL/CONCEPT/baseFunctor.h>
#endif
#ifndef BALL_DATATYPE_GRAPH_GRAPHALGORITHMS_H
# include <BALL/DATATYPE/GRAPH/graphAlgorithms.h>
#endif
#ifndef BALL_DATATYPE_GRAPH_MOLECULARGRAPH_H
# include <BALL/DATATYPE/GRAPH/molecularGraph.h>
#endif
#include <algorithm>
#include <functional>
#include <map>
#include <set>
#include <vector>
#include <iostream>
#include <boost/graph/connected_components.hpp>
#include <boost/graph/filtered_graph.hpp>
#include <boost/graph/graph_as_tree.hpp>
#include <boost/graph/graphviz.hpp>
#include <boost/graph/copy.hpp>
namespace boost
{
enum vertex_bag_content_t { vertex_bag_content };
enum vertex_bag_special_t { vertex_bag_special };
enum vertex_bag_type_t { vertex_bag_type };
BOOST_INSTALL_PROPERTY(vertex, bag_content);
BOOST_INSTALL_PROPERTY(vertex, bag_special);
BOOST_INSTALL_PROPERTY(vertex, bag_type);
}
namespace BALL
{
template <class EditableGraph> class TreeWidthImplementation;
/** This class computes a minimal tree decomposition for the given input graph.
*
*/
template <class UndirectedGraph>
class TreeWidth
{
public:
/**
* The type of this bag
*/
enum BagType {
/**
* Introduce bags differs from their childs in exactly one new vertex
*/
INTRODUCE_BAG,
/**
* Leaf bags contains just one vertex and have no childs
*/
LEAF_BAG,
/**
* Forget bags contain one vertex less than their children
*/
FORGET_BAG,
/**
* Root bags have an empty vertex set
*/
ROOT_BAG,
/**
* Join bags have two children, which have both the same inner vertices as their parent
*/
JOIN_BAG,
/**
* Inner bags are any kind of inner node in the tree, i.e., JOIN, INTRODUCE, or FORGET nodes
*/
INNER_BAG,
/**
* End bags aren't defined, so you can use them as null-value or as placeholder
*/
END_BAG
};
typedef typename GRAPH::GraphTraits<UndirectedGraph>::EditableGraph EditableGraph;
typedef typename boost::graph_traits<UndirectedGraph>::vertex_descriptor OriginalVertexType;
typedef std::set<OriginalVertexType> TreeDecompositionContent;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS,
boost::property<boost::vertex_bag_content_t, std::set<OriginalVertexType>,
boost::property<boost::vertex_bag_special_t, OriginalVertexType,
boost::property<boost::vertex_bag_type_t, int> > >,
boost::no_property> TreeDecompositionGraph;
typedef typename boost::graph_traits<TreeDecompositionGraph>::vertex_descriptor TreeDecompositionBag;
typedef boost::iterator_property_map<typename std::vector<TreeDecompositionBag>::iterator,
typename boost::property_map<TreeDecompositionGraph, boost::vertex_index_t>::type>
TreeDecompositionParentMap;
typedef boost::graph_as_tree<TreeDecompositionGraph, TreeDecompositionParentMap> TreeDecomposition;
TreeWidth(UndirectedGraph const& input);
/** Compute the tree width of a given tree decomposition.
* This function iterates over all nodes in the graph to determine the tree width,
* i.e., the (maximum number of vertices over all bags) - 1
*/
static Size computeTreeWidth(TreeDecomposition const& td);
/** Write a tree decomposition in graphviz format.
*/
void writeGraphvizFile(std::ostream& out, TreeDecomposition const& td);
std::vector<boost::shared_ptr<EditableGraph> >& getComponents() { return components_; }
std::vector<boost::shared_ptr<TreeDecomposition> >& getNiceTreeDecompositions() { return nice_tree_decompositions_; }
protected:
template <typename ComponentMap>
class ComponentFilter_
{
public:
ComponentFilter_(ComponentMap cm, Position i)
: cm_(cm),
component_(i)
{ }
template <typename Vertex>
bool operator() (const Vertex& e) const
{
return ((cm_)[e] == component_);
}
protected:
ComponentMap cm_;
Position component_;
};
/** PropertyWriter for graphviz output.
*/
class BagContentWriter
{
public:
BagContentWriter(TreeDecomposition const* td, UndirectedGraph const* original_graph)
: td_(td),
original_graph_(original_graph)
{ }
void operator() (std::ostream& out, const TreeDecompositionBag& v) const;
protected:
TreeDecomposition const* td_;
UndirectedGraph const* original_graph_;
};
// TODO: would UndirectedGraph suffice here?
MolecularGraph const* input_;
std::vector<boost::shared_ptr<EditableGraph> > components_;
std::vector<boost::shared_ptr<TreeDecomposition> > nice_tree_decompositions_;
std::vector<boost::shared_ptr<TreeDecompositionGraph> > nice_tree_decomposition_graphs_;
};
template <class UndirectedGraph>
class TreeWidthImplementation
{
public:
typedef typename boost::graph_traits<UndirectedGraph>::vertex_descriptor VertexType;
typedef typename boost::graph_traits<UndirectedGraph>::adjacency_iterator NeighbourIterator;
typedef typename boost::graph_traits<UndirectedGraph>::vertex_iterator VertexIterator;
/**
* An EliminationOrder is a permutation of vertices of a graph which can be used to build
* a Fill-In-Graph. The TreeDecomposition of such a graph is a minimal Tree-Decomposition of the source graph,
* if the elimination order is perfect.
* first is the permutation of vertices, second is the tree width of the Three-Decomposition of such a Fill-In graph
*/
typedef std::pair<std::vector<Size>, Size> EliminationOrder;
/**
* @brief Generic lower bound algorithm on graphs.
*
* This class defines a base that can be extended to many different lower bound algorithms that
* have the same procedure: Find the best vertex by a special criterion, reduce
* the graph size by one, and repeat these two steps until the graph has only one vertex.
* @tparam UndirectedGraph the graph type
* @tparam Criterion the criterium which chooses the next vertex
* @tparam Reducer the reducer which removes a vertex from the graph to reduce it's size
*/
template<class Criterion, class Reducer>
class GeneralLowerBoundAlgorithm
: public UnaryFunctor<UndirectedGraph, Size>
{
public:
GeneralLowerBoundAlgorithm() {}
virtual Size operator() (UndirectedGraph const& originalGraph);
};
/**
* Contract the edge of the vertex which fits the MinorMinWidthCriterion with
* a neighbour with minimum degree
* @tparam UndirectedGraph the graph type
* @throw BALL::GRAPH::UnconnectedGraphException if called on unconnected graphs
*/
class MinorMinWidthReducer
{
public:
MinorMinWidthReducer(UndirectedGraph& graph);
void operator() (VertexType& vertex);
void contractEdge(VertexType& u, VertexType& v);
protected:
UndirectedGraph& graph_;
};
/**
* search for a vertex with minimum degree
*/
class MinorMinWidthCriterion
{
public:
MinorMinWidthCriterion(UndirectedGraph const& graph);
Size operator() (VertexType& vertex) const;
protected:
UndirectedGraph const& graph_;
};
/**
* Minor-Min-Width is a lowerbound algorithm for computing the
* treewidth.
* It contracts in each step a vertex u, which has minimum degree in graph,
* with a vertex v, which has a minimum degree in u's neighbourhood. The
* maximum of the minimum degrees is the lowerbound for the treewidth.
*
* The basic idea behind this algorithm is:
* - the treewidth of a graph is never lower than the treewidth of its minor
* - the treewidth of a graph is never lower than the minimum degree of its vertices
* (because you can always find an optimal tree decomposition which contains a leaf,
* which has at least one vertex v, which isn't contained in the parents vertex set.
* For each edge of this vertex v, there must be a vertex in the leaf. So degree(v)
* is a minimal treewidth of this tree decomposition!)
* @throw BALL::GRAPH::UnconnectedGraphException if called on unconnected graphs
*/
/*template <class UndirectedGraph>
class MinorMinWidth
: public GeneralLowerBoundAlgorithm<UndirectedGraph, MinorMinWidthCriterion<UndirectedGraph>,
MinorMinWidthReducer<UndirectedGraph> >
{
};
*/
typedef GeneralLowerBoundAlgorithm<MinorMinWidthCriterion, MinorMinWidthReducer> MinorMinWidth;
/**
* Algorithm which can be extended to different upperbound heuristics which follow the
* same procedure: Finding a vertex v by a special criterium, insert this vertex
* in the elimination order and then eliminate it in the graph.
*
* The basic idea is to build a Fill-In-Graph. Such a Fill-In-Graph can be produced by
* eliminating the vertices of a graph and adding the edges, which appear by eliminating, into
* the Fill-In-Graph. If the vertices were eliminated in the correct order, the tree decomposition of the
* Fill-In-Graph is also the optimal tree decomposition of the source graph. Otherwise, it's a tree decomposition
* with higher treewidth which can be used as upperbound. The order of eliminating is called EliminationOrder.
* Each GreedyX algorithm returns the EliminationOrder with the vertex permuation and the treewidth. This
* vertex permutation can be used to build a tree decomposition of the source graph.
* @tparam Criterion the criterium which chooses the next vertex to eliminate
* @throw BALL::GRAPH::UnconnectedGraphException if called on unconnected graphs
*/
template<class Criterion>
class GreedyX
: public UnaryFunctor<UndirectedGraph, typename std::pair<
std::vector<boost::graph_traits<typename UndirectedGraph::vertex_descriptor> >, Size> >
{
public:
EliminationOrder operator() (UndirectedGraph& original_graph);
};
/**
* A criterium for GreedyFillIn which search for a vertex with
* minimum number of additional edges after eliminating
*/
struct FillInHeuristic
{
VertexType& operator() (UndirectedGraph& graph);
Size edgeIncreaseByEliminating(VertexIterator vertex, UndirectedGraph& graph);
};
/**
* This algorithm computes a perfect elimination order in a branch and bound approach.
* First it computes a greedy solution. Then it tries each vertex permutation and uses
* a lower bound algorithm to check, if this branch can be better than either the best found solution
* or a found permutation of the same vertices but in a different order.
* If not, the branch is bounded and the algorithm tries another permutation.
* @tparam Lowerbound the lowerbound algorithm which should be used by this branch and bound algorithm
* @tparam Upperbound the greedy algorithm which is used to compute a initial solution
*/
template <class Lowerbound=MinorMinWidth, class Upperbound=GreedyX<FillInHeuristic> >
class QuickBB
{
public:
/**
* A vertex IS simplicial, if its neighbourhood induces a clique.
* A vertex is ALMOST simplicial, it all but one of its neighbours
* induces a clique.
*/
enum SIMPLICIAL_TYPE
{
NOT_SIMPLICIAL,
ALMOST_SIMPLICIAL,
IS_SIMPLICIAL
};
/**
* Builds a new QuickBB algorithm for the given graph
*/
QuickBB(UndirectedGraph const& graph);
/**
* computes the best elimination order
*/
EliminationOrder compute();
SIMPLICIAL_TYPE isSimplicial(VertexType& vertex) const;
protected:
/**
* a single vertex in the search-tree
*/
struct QuickBBState
{
/**
* width of the permutation along the path from the root
*/
unsigned int g;
/**
* lowerbound of g
*/
unsigned int h;
/**
* best lowerbound for this state
*/
unsigned int f;
/**
* current elimination order
*/
std::vector<Size> permutation;
};
typedef std::map<VertexType, bool> BitSet;
typedef std::map<BitSet, Size> GraphMap;
typedef std::pair<typename GraphMap::iterator, bool> MapPos;
typedef std::pair<BitSet, Size> MapEntry;
/**
* The graph for which the tree decomposition is built
*/
UndirectedGraph graph_;
/**
* the current vertex in the search-tree
*/
QuickBBState state;
/**
* An initial permutation which is computed by a greedy algorithm
*/
EliminationOrder greedy_solution;
/**
* The permutation which is found by this algorithm
*/
EliminationOrder own_solution;
/**
* Remembers the eliminated vertices of found branches during the algorithm. A branch is
* bound if it eliminates the same vertices but with a worse penalty.
*/
GraphMap visitedSubgraphs;
/**
* the current upper bound. A branch is bound if it has a worse penalty than the upper bound.
* Each found solution gives a new upper bound. The greedy solution is the initial upper bound.
* The algorithm terminates if it's upper bound is equal to the lowerbound.
*/
Size upper_bound;
/**
* Each vertex in the search tree is an elimination order. The root is an elimination order of length 0. It's children
* are elimination order of length 1 and so on. The leafs are elimination order of length n and define a
* tree decomposition. This algorithm searches the best solution (= permutation with minimal tree width) in this
* search tree. It computes the lowerbound for each vertex to get the mimimal tree width of the subtree, which is
* rooted in this vertex. Branches are bounded, if their lowerbound is higher than the tree width of the best
* found solution, or if there is another branch with a better tree width which eliminates the same vertices but
* in a different order. To speed up the computation, the algorithm uses a greedy solution as "template".
*/
void branchAndBound(QuickBBState& nstate);
/**
* Vertices which are simplicial or almost simplicial can be eliminated instantly. So this function is called
* at the begin of the algorithm to reduce the number of vertices and the length of the searched permutation.
* You could call this function in each branch&bound step, but testing the simpliciality is expensive. So this is
* done only one time in the algorithm.
*/
void prune(QuickBBState&);
/**
* The bitset remembers the eliminated vertices without an ordering.
*/
BitSet buildBitset() const;
protected:
std::map<int, VertexType> index_to_vertex_;
};
/**
* An upperbound heuristic which computes an EliminationOrder,
* which can build a tree decomposition, and a treewidth of a given
* graph. The basic idea is to add as few as possible edges into the
* FillInGraph, because this should reduce the treewidth of the FillInGraph.
* Nevertheless, it's just a heuristic, so there is no guarantee, that
* the treewidth is minimal.
* @throw BALL::GRAPH::UnconnectedGraphException if called on unconnected graphs
*/
typedef GreedyX<FillInHeuristic> GreedyFillIn;
template <class OriginalGraphType>
class TreeDecompositionBuilder
{
public:
typedef typename TreeWidth<OriginalGraphType>::TreeDecomposition TreeDecomposition;
typedef typename TreeWidth<OriginalGraphType>::TreeDecompositionBag TreeDecompositionBag;
typedef typename TreeWidth<OriginalGraphType>::TreeDecompositionGraph TreeDecompositionGraph;
typedef typename TreeWidth<OriginalGraphType>::OriginalVertexType OriginalVertexType;
typedef std::set<OriginalVertexType> TreeDecompositionContent;
/**
* Builds a tree decomposition by the given elimination order
* @param graph The source graph for which the tree decomposition is built
* @param permutation the elimination order which is used to build the tree
* @return tree_decomposition an empty TreeNodeList which is filled with instances of TreeDecompositionBag
*/
boost::shared_ptr<TreeDecomposition> operator() (UndirectedGraph const& graph, EliminationOrder const& permutation);
/**
* Converts the TreeDecomposition into a NiceTreeDecomposition
* A nice tree decomposition is a binary tree with five vertex types:
* - Introduce-nodes, which have one child and one more inner vertex than their child
* - Forget-nodes, which have one child and one inner vertex less than their child
* - Join-nodes, which have two childs and the same inner vertices as their childs
* - Leaf-nodes, which have no childs and exactly one inner vertex
* - Root-nodes, which have one child and no inner vertices
*/
boost::shared_ptr<TreeDecomposition> makeNice(boost::shared_ptr<TreeDecompositionGraph>& nice_tree);
TreeDecompositionBag operator() (TreeDecompositionBag n,
typename std::vector<TreeDecompositionBag>::iterator c_i, typename std::vector<TreeDecompositionBag>::iterator c_end);
protected:
TreeDecompositionBag buildRoot_(TreeDecompositionBag child);
TreeDecompositionBag buildLeaf_(TreeDecompositionBag child);
TreeDecompositionBag buildJoin_(TreeDecompositionBag node, TreeDecompositionBag left,
TreeDecompositionBag right, bool do_forget);
TreeDecompositionBag buildSingle_(TreeDecompositionBag node, int node_type,
TreeDecompositionBag child);
TreeDecompositionBag buildLinkage_(TreeDecompositionBag node, TreeDecompositionBag child);
TreeDecompositionBag linkWithIntroduceNodes_(TreeDecompositionContent parent_set, TreeDecompositionBag child);
TreeDecompositionBag linkWithForgetNodes_ (TreeDecompositionContent parent_set, TreeDecompositionBag child);
TreeDecompositionBag branch_(TreeDecompositionBag node, int node_type,
typename std::vector<TreeDecompositionBag>::iterator begin,
typename std::vector<TreeDecompositionBag>::iterator end);
boost::shared_ptr<TreeDecomposition> tree_;
boost::shared_ptr<TreeDecompositionGraph> tree_graph_;
boost::shared_ptr<TreeDecompositionGraph> nice_tree_;
TreeDecompositionBag root_;
};
};
}
#include <BALL/DATATYPE/GRAPH/treeWidth.iC>
#endif // BALL_DATATYPE_GRAPH_TREEWIDTH_H
|