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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: ruleProcessor.C,v 1.8 2002/12/16 12:23:00 sturm Exp $
#include <BALL/MOLMEC/COMMON/ruleProcessor.h>
#include <BALL/FORMAT/INIFile.h>
using namespace std;
namespace BALL
{
RuleProcessor::RuleProcessor()
: valid_(false)
{
}
RuleProcessor::RuleProcessor(INIFile& file, const String& prefix)
: valid_(false)
{
valid_ = initialize(file, prefix);
}
RuleProcessor::RuleProcessor(const RuleProcessor& rule_processor)
: UnaryProcessor<Atom>(),
valid_(rule_processor.valid_)
{
}
RuleProcessor::~RuleProcessor()
{
destroy();
}
void RuleProcessor::destroy()
{
clear();
}
void RuleProcessor::clear()
{
valid_ = false;
}
bool RuleProcessor::initialize(INIFile& file, const String& prefix)
{
return evaluator_.initialize(file, prefix);
}
const RuleProcessor& RuleProcessor::operator = (const RuleProcessor& rule_processor)
{
set(rule_processor);
return *this;
}
void RuleProcessor::set(const RuleProcessor& /* rule_processor */)
{
// ?????
}
bool RuleProcessor::start()
{
return true;
}
bool RuleProcessor::finish()
{
return true;
}
String RuleProcessor::evaluate(const Atom& atom)
{
return evaluator_.operator()(atom);
}
bool RuleProcessor::isValid() const
{
return valid_;
}
void RuleProcessor::dump(std::ostream& /* s */) const
{
//?????
}
}
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