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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: snapShotManager.C,v 1.15.20.2 2007/06/09 16:08:08 anhi Exp $
//
#include <BALL/KERNEL/PTE.h>
#include <BALL/MOLMEC/COMMON/snapShotManager.h>
#include <BALL/MOLMEC/COMMON/forceField.h>
#include <BALL/FORMAT/trajectoryFile.h>
#include <iostream>
using namespace std;
namespace BALL
{
// Definition of class-specific options and default values
const char *SnapShotManager::Option::FLUSH_TO_DISK_FREQUENCY = "flush_to_disk_frequency";
const Size SnapShotManager::Default::FLUSH_TO_DISK_FREQUENCY = 10;
SnapShotManager::SnapShotManager()
: options(),
system_ptr_(0),
force_field_ptr_(0),
snapshot_buffer_(0),
trajectory_file_ptr_(0),
flush_to_disk_frequency_(0),
buffer_counter_(0),
current_snapshot_(0)
{
options.setDefaultInteger(SnapShotManager::Option::FLUSH_TO_DISK_FREQUENCY,
SnapShotManager::Default::FLUSH_TO_DISK_FREQUENCY);
}
// The constructor of the SnapshotManager.
// It expects a valid system, a force field, and a filename of a
// snapshot file along with a boolean that indicates if an existing file
// shall be overwritten. If the file does not exist yet, it will be
// created and a header consisting of the system and some internal
// information will be written to it. If the file is already existent,
// the header will read in and compared
// with the given system. They must match. Subsequent snapshots will
// then be appended to the file.
SnapShotManager::SnapShotManager(System* my_system, const ForceField* my_forcefield,
TrajectoryFile* file)
: options(),
system_ptr_(my_system),
force_field_ptr_(my_forcefield),
snapshot_buffer_(0),
trajectory_file_ptr_(file),
flush_to_disk_frequency_(0),
buffer_counter_(0),
current_snapshot_(0)
{
options.setDefaultInteger(SnapShotManager::Option::FLUSH_TO_DISK_FREQUENCY,
SnapShotManager::Default::FLUSH_TO_DISK_FREQUENCY);
// call the setup method
setup();
}
SnapShotManager::SnapShotManager(System* my_system, TrajectoryFile* file)
: options(),
system_ptr_(my_system),
force_field_ptr_(0),
snapshot_buffer_(0),
trajectory_file_ptr_(file),
flush_to_disk_frequency_(0),
buffer_counter_(0),
current_snapshot_(0)
{
options.setDefaultInteger(SnapShotManager::Option::FLUSH_TO_DISK_FREQUENCY,
SnapShotManager::Default::FLUSH_TO_DISK_FREQUENCY);
// call the setup method
setup();
}
// The constructor of the SnapshotManager.
// It expects a valid system and force field, a filename of a snapshot
// file along with a boolean that indicates if an existing file shall be
// overwritten, and the options. If the file does not exist yet, it will
// be created and a header consisting of the system and some internal
// information will be written to it. If the file is already existent
// the header will read in and compared
// with the given system. They must match. Subsequent snapshots will be
// appended to the file.
SnapShotManager::SnapShotManager(System* my_system, const ForceField* my_forcefield,
const Options& my_options, TrajectoryFile* file)
: options(my_options),
system_ptr_(my_system),
force_field_ptr_(my_forcefield),
snapshot_buffer_(0),
trajectory_file_ptr_(file),
flush_to_disk_frequency_(0),
buffer_counter_(0),
current_snapshot_(0)
{
// simply call the setup method
setup();
}
// The copy constructor of the SnapShotManager
// All data will be copied. But the copy will flush snapshots to the same
// file as the original instance and it will use the same system and
// force field!
// NOTE, that this copy constructor DOES NOT copy the system and force
// field but only the pointers!
SnapShotManager::SnapShotManager (const SnapShotManager& manager)
: options(manager.options),
system_ptr_(manager.system_ptr_),
force_field_ptr_(manager.force_field_ptr_),
snapshot_buffer_(manager.snapshot_buffer_),
trajectory_file_ptr_(manager.trajectory_file_ptr_),
flush_to_disk_frequency_(manager.flush_to_disk_frequency_),
buffer_counter_(0),
current_snapshot_(0)
{
}
// The destructor of SnapShotManager
SnapShotManager::~SnapShotManager()
{
// clear() handles open files, so the destructor does not handle them
clear();
}
const SnapShotManager& SnapShotManager::operator = (const SnapShotManager& manager)
{
options = manager.options;
system_ptr_ = manager.system_ptr_;
force_field_ptr_ = manager.force_field_ptr_;
snapshot_buffer_ = manager.snapshot_buffer_;
trajectory_file_ptr_ = manager.trajectory_file_ptr_;
flush_to_disk_frequency_ = manager.flush_to_disk_frequency_;
buffer_counter_ = 0;
current_snapshot_ = 0;
return *this;
}
void SnapShotManager::clear()
{
// bring the instance to initial state
options.clear();
system_ptr_ = 0;
force_field_ptr_ = 0;
snapshot_buffer_.clear();
// this destructor does not destruct or clear the associated
// trajectory file
trajectory_file_ptr_ = 0;
flush_to_disk_frequency_ = (Size)options.getInteger(SnapShotManager::Option::FLUSH_TO_DISK_FREQUENCY);
buffer_counter_ = 0;
current_snapshot_ = 0;
}
bool SnapShotManager::isValid() const
{
// first test for existence of system and force field
if (system_ptr_ == 0 || !system_ptr_->isValid())
{
Log.error() << "SnapShotManager::setup(): No/invalid system." << endl;
return false;
}
/// we dont really always need a force field, do we ?????
if (force_field_ptr_ == 0) return true;
if (!force_field_ptr_->isValid())
{
Log.error() << "SnapShotManager::setup(): No/invald force field." << endl;
return false;
}
// now check that the force field is assigned to the system
if (force_field_ptr_->getSystem() != system_ptr_)
{
Log.error() << "SnapShotManager::setup(): Systems do not match." << endl;
return false;
}
return true;
}
// The setup method does the actual preparations
bool SnapShotManager::setup(System* my_system, const ForceField* my_forcefield,
TrajectoryFile* my_snapshot_file)
{
setSystem(my_system);
setForceField(my_forcefield);
setTrajectoryFile(my_snapshot_file);
return setup();
}
// The setup method does the actual preparations
bool SnapShotManager::setup(System* my_system, TrajectoryFile* my_snapshot_file)
{
setSystem(my_system);
setForceField(0);
setTrajectoryFile(my_snapshot_file);
return setup();
}
// The setup method does the actual preparations
bool SnapShotManager::setup()
{
if (!isValid()) return false;
// first get the options
flush_to_disk_frequency_ = (Size)options.getInteger(SnapShotManager::Option::FLUSH_TO_DISK_FREQUENCY);
// if there was already snapshot data, clear it.
// clear() does too much... Should I rewrite setup()? Or do I believe,
// that setup is called only(!) in a constructor?
snapshot_buffer_.clear();
current_snapshot_ = 0;
buffer_counter_ = 0;
return true;
}
// This method calculates the current kinetic energy of the system
// (only selected atoms are considered)
double SnapShotManager::calculateKineticEnergy_()
{
if (force_field_ptr_ == 0) return 0;
// First define some local variables
double sq_velocity;
double sum, result;
AtomVector::Iterator atom_it;
AtomVector selected_atoms;
sum = 0.0;
selected_atoms = force_field_ptr_->getAtoms();
// The current temperature (calculated as instantaneous kinetic energy)
// If we use a periodic boundary box, then we use the molecules' centres of
// gravity, otherwise we iterate directly over the individual atoms of the system
atom_it = selected_atoms.begin();
if (force_field_ptr_->periodic_boundary.isEnabled())
{
float molecule_mass = 0;
float mass;
int no_of_molecules = 0;
Molecule *old, *current;
Vector3 centre_velocity;
centre_velocity.x = centre_velocity.y = centre_velocity.z = 0;
// Get the molecule of the first atom in the system
old = (*atom_it)->getMolecule();
// Iterate over all atoms in the system and determine for every
// molecule the velocity of its centre of mass
// This velocity contributes to the overall temperature
AtomVector::Iterator end_it = selected_atoms.end();
while (atom_it != end_it)
{
// determine the molecule of the current atom
current = (*atom_it)->getMolecule();
if (current != old)
{
// This atom belongs to an other molecule than the
// previous atom -> all atoms of the previous
// molecule have been visited
centre_velocity /= molecule_mass;
sq_velocity = centre_velocity * centre_velocity;
sum += molecule_mass * sq_velocity;
no_of_molecules++;
// reset some values for the new molecule
molecule_mass = 0;
centre_velocity.x = centre_velocity.y = centre_velocity.z = 0;
// the new molecule is now the old one
old = current;
}
// add the atom's velocity to the total velocity
// of the current molecule
mass = (*atom_it)->getElement().getAtomicWeight();
molecule_mass += mass;
centre_velocity += mass * (*atom_it)->getVelocity();
// go on to the next atom
++atom_it;
}
// The last molecule must be added as this is not done in the while-loop
if (molecule_mass == 0)
{
// A strange molecule. Let the centre_velocity as it is
}
else
{
centre_velocity /= molecule_mass;
}
sq_velocity = centre_velocity * centre_velocity;
sum += molecule_mass * sq_velocity;
no_of_molecules++;
// 0.01 scales Da*A^2/ps^2 to kJ/mol
result = 0.5 * sum * 0.01;
}
else
{
// Iterate over all atoms and calculate \sum m_i \cdot v_i^2
for (atom_it = selected_atoms.begin(); atom_it != selected_atoms.end(); ++atom_it)
{
sq_velocity = (*atom_it)->getVelocity() * (*atom_it)->getVelocity();
sum += (*atom_it)->getElement().getAtomicWeight() * sq_velocity;
}
// 0.01 scales Da*A^2/ps^2 to kJ/mol
result = 0.5 * sum * 0.01;
}
return result;
} // end of 'calculateKineticEnergy'
void SnapShotManager::setSystem(System* my_system)
{
system_ptr_ = my_system;
}
System* SnapShotManager::getSystem() const
{
return system_ptr_;
}
void SnapShotManager::setForceField(const ForceField* my_ff)
{
force_field_ptr_ = my_ff;
}
const ForceField* SnapShotManager::getForceField() const
{
return force_field_ptr_;
}
void SnapShotManager::setTrajectoryFile(TrajectoryFile* my_file)
{
trajectory_file_ptr_ = my_file;
}
TrajectoryFile* SnapShotManager::getTrajectoryFile() const
{
return trajectory_file_ptr_;
}
void SnapShotManager::setFlushToDiskFrequency(Size number)
{
flush_to_disk_frequency_ = number;
}
Size SnapShotManager::getFlushToDiskFrequency() const
{
return flush_to_disk_frequency_;
}
// The following is not true at the moment...
// This method takes a snapshot of the system's current state and stores
// it in memory. If no memory is available or a maximum number of
// snapshots has been taken, all snapshots so far are saved to disk The
// first snapshot taken (and with no other previous snapshots in a file)
// has index 1.
void SnapShotManager::takeSnapShot()
{
if (system_ptr_ == 0) return;
// One more snapshot. Add it to the current list of snapshots
// The way we do it here should be faster, than filling the
// SnapShot with data first and pushing it into the vector afterwards.
snapshot_buffer_.push_back(SnapShot());
SnapShot& snapshot = snapshot_buffer_[snapshot_buffer_.size() - 1];
// store all current positions, forces, velocities in the
// snapshot object
snapshot.takeSnapShot(*system_ptr_);
// store the potential energies
if (force_field_ptr_ != 0)
{
snapshot.setPotentialEnergy(force_field_ptr_->getEnergy());
}
// store the kinetic energy of all selected atoms in the system
// the current value must be calculated as it is not provided by
// the force field
snapshot.setKineticEnergy(calculateKineticEnergy_());
buffer_counter_++;
// We could! use pushback() and size() to determine when to flush the
// buffers, but this is faster.
if (buffer_counter_ >= flush_to_disk_frequency_)
{
// write all snapshots to disk in order to prevent memory overflow
flushToDisk();
}
} // end of SnapShotManager::takeSnapShot()
bool SnapShotManager::applySnapShot(Size number)
{
// we start at SnapShot number 1!
if (number > 0) number --;
if (system_ptr_ == 0) return false;
// if we have read the Snapshots from the trajectory file
// use these, otherwise "seek" to the correct file position
if (!snapshot_buffer_.empty())
{
if (snapshot_buffer_.size() <= number) return false;
snapshot_buffer_[number].applySnapShot(*system_ptr_);
current_snapshot_ = number;
return true;
}
// ok, we are gone read from the file
if (trajectory_file_ptr_ == 0) return false;
SnapShot buffer;
if (number >= trajectory_file_ptr_->getNumberOfSnapShots())
{
Log.error() << "SnapShotManager::applySnapShot(): "
<< "requested SnapShot number " << number
<< " while the file only contains "
<< trajectory_file_ptr_->getNumberOfSnapShots()
<< " SnapShots" << endl;
return false;
}
// We have to avoid seek() so we need to reopen and read from the
// beginning
trajectory_file_ptr_->reopen();
trajectory_file_ptr_->readHeader();
for (Size count = 0; count <= number; ++count)
{
if (!trajectory_file_ptr_->read(buffer))
{
Log.error() << "SnapShotManager::applySnapShot(): "
<< "error reading from the TrajectoryFile" << endl;
return false;
}
}
// now apply the last snapshot we read
buffer.applySnapShot(*system_ptr_);
current_snapshot_ = number;
return true;
}
bool SnapShotManager::applyFirstSnapShot()
{
if (system_ptr_ == 0) return false;
// if we have read the Snapshots from the trajectory file
// use these, otherwise read one Snapshot from the file
if (!snapshot_buffer_.empty())
{
snapshot_buffer_[0].applySnapShot(*system_ptr_);
current_snapshot_ = 0;
return true;
}
// ok, we are gone read from the file
if (trajectory_file_ptr_ == 0) return false;
trajectory_file_ptr_->reopen();
trajectory_file_ptr_->readHeader();
current_snapshot_ = 0;
if (trajectory_file_ptr_->getNumberOfSnapShots() == 0) return false;
return applyNextSnapShot();
}
bool SnapShotManager::applyNextSnapShot()
{
if (system_ptr_ == 0) return false;
// if we have read the Snapshots from the trajectory file
// use these, otherwise read one Snapshot from the file
if (!snapshot_buffer_.empty())
{
current_snapshot_++;
if (current_snapshot_ >= snapshot_buffer_.size()) return false;
snapshot_buffer_[current_snapshot_].applySnapShot(*system_ptr_);
return true;
}
// ok, we are gone read from the file
if (trajectory_file_ptr_ == 0) return false;
SnapShot buffer;
if (trajectory_file_ptr_->read(buffer))
{
buffer.applySnapShot(*system_ptr_);
current_snapshot_++;
return true;
}
else
{
Log.error() << "SnapShotManager::applyNextSnapShot() "
<< "error reading from the TrajectoryFile" << endl;
return false;
}
}
bool SnapShotManager::applyLastSnapShot()
{
if (system_ptr_ == 0) return false;
// if we have read the Snapshots from the trajectory file
// use these, otherwise read one Snapshot from the file
if (!snapshot_buffer_.empty())
{
snapshot_buffer_[snapshot_buffer_.size() - 1].applySnapShot(*system_ptr_);
current_snapshot_ = snapshot_buffer_.size() - 1;
return true;
}
// ok, we are gone read from the file
if (trajectory_file_ptr_ == 0) return false;
Size count = 0;
SnapShot buffer;
while (trajectory_file_ptr_->read(buffer))
{
count++;
}
if (count == trajectory_file_ptr_->getNumberOfSnapShots())
{
buffer.applySnapShot(*system_ptr_);
current_snapshot_ = count - 1;
return true;
}
Log.error() << "SnapShotManager::applyLastSnapShot(): "
<< "read " << count
<< " SnapShots while TrajectoryFile claims to have "
<< trajectory_file_ptr_->getNumberOfSnapShots()
<< " SnapShots" << endl;
return false;
}
// This method writes all snapshots in memory to the snapshot file on disk
void SnapShotManager::flushToDisk()
{
// if no snapshots are in main memory, then there is nothing to do
// also abort, if no trajectory file was set
if (snapshot_buffer_.empty() || !trajectory_file_ptr_)
{
return;
}
trajectory_file_ptr_->flushToDisk(snapshot_buffer_);
snapshot_buffer_.clear();
buffer_counter_ = 0;
}
bool SnapShotManager::readFromFile()
{
if (trajectory_file_ptr_ == 0) return false;
snapshot_buffer_.clear();
trajectory_file_ptr_->reopen();
trajectory_file_ptr_->readHeader();
Size number = trajectory_file_ptr_->getNumberOfSnapShots();
for (Size count = 0; count < number; ++count)
{
SnapShot buffer;
if (!trajectory_file_ptr_->read(buffer))
{
Log.error() << "SnapShotManager::Could not read "
<< "from the TrajectoryFile (Out of memory?)" << endl;
return false;
}
snapshot_buffer_.push_back(buffer);
}
return true;
}
void SnapShotManager::clearBuffer()
{
snapshot_buffer_.clear();
current_snapshot_ = 0;
buffer_counter_ = 0;
}
}
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