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class Box
: GeometricObject,
Box3
{
%TypeHeaderCode
#include <BALL/VIEW/PRIMITIVES/box.h>
%End
public:
Box();
Box(const Box&);
Box(const Vector3&, const Vector3&, const Vector3&, float);
Box(const Vector3&, const Vector3& = Vector3( 0, 1, 0),
const Vector3& = Vector3(1, 0, 0), const Vector3& = Vector3(0, 0, 1));
bool isValid() const;
void clear();
void set(const Box&);
~Box();
void getVertices(vector<Vector3>& vertices) const;
void setColor(const ColorRGBA& color);
ColorRGBA& getColor();
void setWidth(float w);
float getWidth() const;
void setHeight(float h);
float getHeight() const;
void setDepth(float d);
float getDepth() const;
void setPoint(const Vector3& p);
Vector3 getPoint() const;
};
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