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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/STRUCTURE/SESEdge.h>
#include <BALL/STRUCTURE/SESFace.h>
#include <BALL/STRUCTURE/SESVertex.h>
#include <BALL/MATHS/vector3.h>
namespace BALL
{
SESVertex::SESVertex()
: GraphVertex< SESVertex,SESEdge,SESFace >(),
point_(),
normal_(),
atom_(0)
{
}
SESVertex::SESVertex(const SESVertex& sesvertex, bool deep)
: GraphVertex< SESVertex,SESEdge,SESFace >(sesvertex,deep),
point_(sesvertex.point_),
normal_(sesvertex.normal_),
atom_(sesvertex.atom_)
{
}
SESVertex::SESVertex
(const TVector3<double>& point,
const TVector3<double>& normal,
Index atom,
Index index)
: GraphVertex< SESVertex,SESEdge,SESFace >(),
point_(point),
normal_(normal),
atom_(atom)
{
index_ = index;
}
SESVertex::~SESVertex()
{
}
void SESVertex::set(const SESVertex& sesvertex, bool deep)
{
if (this != &sesvertex)
{
GraphVertex< SESVertex,SESEdge,SESFace >::set
(sesvertex,deep);
point_.set(sesvertex.point_);
normal_.set(sesvertex.normal_);
atom_ = sesvertex.atom_;
}
}
SESVertex& SESVertex::operator = (const SESVertex& sesvertex)
{
if (this != &sesvertex)
{
GraphVertex< SESVertex,SESEdge,SESFace >::operator =
(sesvertex);
point_.set(sesvertex.point_);
normal_.set(sesvertex.normal_);
atom_ = sesvertex.atom_;
}
return *this;
}
void SESVertex::set(const TVector3<double> point,
const TVector3<double>& normal,
Index atom,
Index index)
{
point_ = point;
normal_ = normal;
atom_ = atom;
index_ = index;
}
void SESVertex::setPoint(const TVector3<double>& point)
{
point_ = point;
}
TVector3<double> SESVertex::getPoint() const
{
return point_;
}
void SESVertex::setNormal(const TVector3<double>& normal)
{
normal_ = normal;
normal_.normalize();
}
TVector3<double> SESVertex::getNormal() const
{
return normal_;
}
void SESVertex::setAtom(Index atom)
{
atom_ = atom;
}
Index SESVertex::getAtom() const
{
return atom_;
}
bool SESVertex::operator == (const SESVertex&) const
{
return true;
}
bool SESVertex::operator != (const SESVertex&) const
{
return false;
}
bool SESVertex::operator *= (const SESVertex&) const
{
return true;
}
std::ostream& operator << (std::ostream& s, const SESVertex& sesvertex)
{
s << "SESVERTEX" << sesvertex.getIndex()
<< "("
<< sesvertex.getPoint() << " "
<< sesvertex.getNormal() << " [";
SESVertex::ConstEdgeIterator e;
for (e = sesvertex.beginEdge(); e != sesvertex.endEdge(); e++)
{
s << (*e)->getIndex() << ' ';
}
s << "] [";
SESVertex::ConstFaceIterator f;
for (f = sesvertex.beginFace(); f != sesvertex.endFace(); f++)
{
s << (*f)->getIndex() << ' ';
}
s << "] " << sesvertex.getAtom() << ")";
return s;
}
} // namespace BALL
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