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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/STRUCTURE/triangleEdge.h>
#include <BALL/STRUCTURE/triangle.h>
#include <BALL/STRUCTURE/trianglePoint.h>
namespace BALL
{
TriangleEdge::TriangleEdge()
: GraphEdge< TrianglePoint,TriangleEdge,Triangle >()
{
}
TriangleEdge::TriangleEdge(TrianglePoint* v1, TrianglePoint* v2)
: GraphEdge< TrianglePoint,TriangleEdge,Triangle >()
{
vertex_[0] = v1;
vertex_[1] = v2;
vertex_[0]->edges_.insert(this);
vertex_[1]->edges_.insert(this);
}
TriangleEdge::TriangleEdge(const TriangleEdge& edge, bool deep)
: GraphEdge< TrianglePoint,TriangleEdge,Triangle >(edge,deep)
{
}
TriangleEdge::~TriangleEdge()
{
}
void TriangleEdge::setPoint(Position i, TrianglePoint* point)
{
if (i == 0)
{
vertex_[0] = point;
}
else
{
vertex_[1] = point;
}
}
TrianglePoint* TriangleEdge::getPoint(Position i) const
{
if (i == 0)
{
return vertex_[0];
}
else
{
return vertex_[1];
}
}
void TriangleEdge::setTriangle(Position i, Triangle* triangle)
{
if (i == 0)
{
face_[0] = triangle;
}
else
{
face_[1] = triangle;
}
}
Triangle* TriangleEdge::getTriangle(Position i) const
{
if (i == 0)
{
return face_[0];
}
else
{
return face_[1];
}
}
bool TriangleEdge::operator == (const TriangleEdge& edge) const
{
return ( ((vertex_[0]->point_ == edge.vertex_[0]->point_) &&
(vertex_[1]->point_ == edge.vertex_[1]->point_)) ||
((vertex_[0]->point_ == edge.vertex_[1]->point_) &&
(vertex_[1]->point_ == edge.vertex_[0]->point_)) );
}
bool TriangleEdge::operator != (const TriangleEdge& edge) const
{
return ( !(*this == edge) );
}
bool TriangleEdge::operator *= (const TriangleEdge&) const
{
return true;
}
std::ostream& operator << (std::ostream& s, const TriangleEdge& edge)
{
s << "EDGE" << edge.getIndex()
<< "("
<< (edge.getVertex(0) == NULL
? -2
: edge.getVertex(0)->getIndex())
<< "-"
<< (edge.getVertex(1) == NULL
? -2
: edge.getVertex(1)->getIndex())
<< " "
<< (edge.getFace(0) == NULL
? -2
: edge.getFace(0)->getIndex())
<< "|"
<< (edge.getFace(1) == NULL
? -2
: edge.getFace(1)->getIndex())
<< ")";
return s;
}
} // namespace BALL
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