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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <boost/bind.hpp>
#include <BALL/SYSTEM/networking.h>
namespace BALL
{
TCPServer::~TCPServer()
{
}
void TCPServer::activate()
{
acceptor_.open(boost::asio::ip::tcp::v4());
acceptor_.bind(boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port_));
if (port_ == 0)
port_ = acceptor_.local_endpoint().port();
acceptor_.listen();
startAccepting();
// when the first accept returned, we have to decide whether
// to keep accepting connections
while (restart_)
startAccepting();
}
void TCPServer::deactivate()
{
acceptor_.close();
}
void TCPServer::startAccepting()
{
connected_stream_.close();
acceptor_.accept(*connected_stream_.rdbuf());
handleConnection();
}
void TCPServer::handleConnection()
{
}
// not needed as long as we do this synchronously
void TCPServer::connectionRequested()
{
if (restart_)
startAccepting();
}
void TCPServer::setPort(Size port)
{
port_ = port;
}
Size TCPServer::getPort() const
{
return port_;
}
TCPServerThread::TCPServerThread(Size port, bool asynchronous, bool restart)
: QThread(),
TCPServer(port, restart),
use_async_io_(asynchronous),
is_running_(false)
{
}
void TCPServerThread::run()
{
if (!use_async_io_)
activate();
else
{
try
{
acceptor_.open(boost::asio::ip::tcp::v4());
acceptor_.bind(boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port_));
if (port_ == 0)
port_ = acceptor_.local_endpoint().port();
acceptor_.listen();
is_running_ = true;
activate_async();
while (restart_ && is_running_)
{
activate_async();
}
}
catch (std::exception& e)
{
Log.error() << "Could not start server!" << std::endl;
Log.error() << "Reason given was " << e.what() << std::endl;
is_running_ = false;
}
}
}
void TCPServerThread::deactivate()
{
is_running_ = false;
io_service_.post(boost::bind(&TCPServerThread::handleClose, this));
}
void TCPServerThread::handleClose()
{
acceptor_.close();
connected_stream_.close();
io_service_.stop();
}
void TCPServerThread::activate_async()
{
connected_stream_.close();
acceptor_.async_accept(*connected_stream_.rdbuf(),
boost::bind(&TCPServerThread::handleAsyncConnection, this));
io_service_.run();
io_service_.reset();
}
void TCPServerThread::handleAsyncConnection()
{
}
bool TCPServerThread::isRunning()
{
return is_running_;
}
}
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