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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <limits>
#include <BALL/VIEW/DATATYPE/raytraceableGrid.h>
namespace BALL
{
namespace VIEW
{
void RaytraceableGrid::binaryWrite(const String& filename) const
{
grid_->binaryWriteRaw(filename);
}
float RaytraceableGrid::getGridMinValue()
{
float current_min = std::numeric_limits<float>::max();
if (grid_ != 0)
{
RegularData3D::Iterator rd3d_it;
current_min = grid_->getData(0);
for (rd3d_it = grid_->begin(); rd3d_it != grid_->end(); rd3d_it++)
{
if (*rd3d_it < current_min)
{
current_min = *rd3d_it;
}
}
}
return current_min;
}
float RaytraceableGrid::getGridMaxValue()
{
float current_max = std::numeric_limits<float>::min();
if (grid_ != 0)
{
RegularData3D::Iterator rd3d_it;
current_max = grid_->getData(0);
for (rd3d_it = grid_->begin(); rd3d_it != grid_->end(); rd3d_it++)
{
if (*rd3d_it > current_max)
{
current_max = *rd3d_it;
}
}
}
return current_max;
}
}
}
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