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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/DIALOGS/parsedFunctionDialog.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <BALL/VIEW/KERNEL/mainControl.h>
#include <BALL/VIEW/KERNEL/stage.h>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QLineEdit>
namespace BALL
{
namespace VIEW
{
ParsedFunctionDialog::ParsedFunctionDialog( QWidget* parent, const char* name)
: QDialog(parent),
Ui_ParsedFunctionDialogData()
{
setupUi(this);
setObjectName(name);
// signals and slots connections
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( accept() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( reject() ) );
show();
}
ParsedFunctionDialog::~ParsedFunctionDialog()
{
// no need to delete child widgets, Qt does it all for us
}
// NAMESPACE
} }
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