1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/DIALOGS/serverPreferences.h>
#include <BALL/VIEW/KERNEL/common.h>
#include <BALL/COMMON/rtti.h>
#include <QtWidgets/QLabel>
#include <QtWidgets/QPushButton>
namespace BALL
{
namespace VIEW
{
ServerPreferences::ServerPreferences(QWidget* parent, const char* name)
: QWidget(parent),
PreferencesEntry()
{
setObjectName(name);
QLabel* port_label = new QLabel(this);
port_label->setGeometry(30, 20, 100, 27);
port_label->setFocusPolicy(Qt::NoFocus);
port_label->setFrameStyle(0);
port_label->setLineWidth(1);
port_label->setMidLineWidth(0);
port_label->setText(tr("server port"));
port_label->setMargin(0);
port_ = new QLineEdit(this);
port_->setObjectName("port");
port_->setGeometry(180, 20, 90, 30);
port_->setFocusPolicy(Qt::StrongFocus);
port_->setMaxLength(5);
port_->setFrame(QLineEdit::Normal);
port_->setFrame(true);
port_->setAlignment(Qt::AlignRight);
server_status_ = new QCheckBox(this);
server_status_->setObjectName("server_status");
server_status_->setGeometry(40, 80, 180, 21);
server_status_->setFocusPolicy(Qt::TabFocus);
server_status_->setText(tr("accept clients"));
server_status_->setAutoRepeat(false);
resize(380,210);
setMinimumSize(0, 0);
setMaximumSize(32767, 32767);
port_->setText(String(VIEW_DEFAULT_PORT).c_str());
server_status_->setChecked(false);
setINIFileSectionName("NETWORK");
setWidgetStackName((String)tr("Client/Server"));
registerWidgets_();
}
ServerPreferences::~ServerPreferences()
{
#ifdef BALL_VIEW_DEBUG
Log.info() << "Destructing object " << (void *)this
<< " of class ServerPreferences" << std::endl;
#endif
}
int ServerPreferences::getPort()
{
return ascii(port_->text()).toInt();
}
bool ServerPreferences::getServerStatus()
{
return server_status_->isChecked();
}
} // namespace VIEW
} // namespace BALL
|