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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/RENDERING/pixelFormat.h>
namespace BALL
{
namespace VIEW
{
const PixelFormat PixelFormat::RGB_24(
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8));
const PixelFormat PixelFormat::BGR_24(
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8));
const PixelFormat PixelFormat::RGB_32(
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::EMPTY_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8));
const PixelFormat PixelFormat::RGBA_32(
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::ALPHA_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8));
const PixelFormat PixelFormat::BGR_32(
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::EMPTY_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8));
const PixelFormat PixelFormat::BGRA_32(
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8),
ChannelFormat(ChannelFormat::ALPHA_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 8));
const PixelFormat PixelFormat::RGB_3_2_2(
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 3),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 2),
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::UNSIGNED_INT_CHANNEL, 2));
const PixelFormat PixelFormat::RGBF_96(
ChannelFormat(ChannelFormat::RED_CHANNEL,
ChannelFormat::FLOAT_CHANNEL, sizeof(float)*8),
ChannelFormat(ChannelFormat::GREEN_CHANNEL,
ChannelFormat::FLOAT_CHANNEL, sizeof(float)*8),
ChannelFormat(ChannelFormat::BLUE_CHANNEL,
ChannelFormat::FLOAT_CHANNEL, sizeof(float)*8));
void PixelFormat::print(std::ostream &o) const
{
o<<'[';
const unsigned int nc = getNumChannels();
// output channel IDs
if (nc == 1) {
switch (channels[0].id) {
case ChannelFormat::NO_CHANNEL: break;
case ChannelFormat::EMPTY_CHANNEL: o << "EMPTY"; break;
case ChannelFormat::RED_CHANNEL: o << "RED"; break;
case ChannelFormat::GREEN_CHANNEL: o << "GREEN"; break;
case ChannelFormat::BLUE_CHANNEL: o << "BLUE"; break;
case ChannelFormat::LUMINANCE_CHANNEL: o << "LUMINANCE"; break;
case ChannelFormat::ALPHA_CHANNEL: o << "ALPHA"; break;
case ChannelFormat::DEPTH_CHANNEL: o << "DEPTH"; break;
case ChannelFormat::Y_CHANNEL: o << "Y"; break;
case ChannelFormat::U_CHANNEL: o << "U"; break;
case ChannelFormat::V_CHANNEL: o << "V"; break;
}
}
else {
for (unsigned int i = 0; i < nc; i++) {
const ChannelFormat &cf = getChannel(i);
switch (cf.id) {
case ChannelFormat::NO_CHANNEL: break;
case ChannelFormat::EMPTY_CHANNEL: o << '-'; break;
case ChannelFormat::RED_CHANNEL: o << 'R'; break;
case ChannelFormat::GREEN_CHANNEL: o << 'G'; break;
case ChannelFormat::BLUE_CHANNEL: o << 'B'; break;
case ChannelFormat::LUMINANCE_CHANNEL: o << 'L'; break;
case ChannelFormat::ALPHA_CHANNEL: o << 'A'; break;
case ChannelFormat::DEPTH_CHANNEL: o << 'D'; break;
case ChannelFormat::Y_CHANNEL: o << 'Y'; break;
case ChannelFormat::U_CHANNEL: o << 'U'; break;
case ChannelFormat::V_CHANNEL: o << 'V'; break;
}
}
}
o<<" ";
// output bit-sizes and type
// i - signed int
// u - unsigned int
// f - float
for (unsigned int i = 0; i < nc; i++) {
const ChannelFormat &cf = channels[i];
o << cf.bitSize;
switch (cf.type) {
case ChannelFormat::SIGNED_INT_CHANNEL: o << 'i'; break;
case ChannelFormat::UNSIGNED_INT_CHANNEL: o << 'u'; break;
case ChannelFormat::FLOAT_CHANNEL: o << 'f'; break;
}
if (i != nc-1) // if not last, write separator
o<<'-';
}
o<<' ';
o<<computeBitSize()<<"bit(s) "
<<computeByteSize()<<"byte(s)";
o<<']';
}
} //namespace VIEW
} // namespace BALL
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