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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_DATATYPE_HASHGRID_H
#define BALL_DATATYPE_HASHGRID_H
#ifndef BALL_COMMON_H
# include <BALL/common.h>
#endif
#ifndef BALL_CONCEPT_FORWARDITERATOR_H
# include <BALL/CONCEPT/forwardIterator.h>
#endif
#ifndef BALL_CONCEPT_VISITOR_H
# include <BALL/CONCEPT/visitor.h>
#endif
#ifndef BALL_CONCEPT_PROCESSOR_H
# include <BALL/CONCEPT/processor.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
#include <algorithm>
#include <forward_list>
namespace BALL
{
namespace __private
{
extern const signed char BALL_EXPORT neighbour_table_[27][3];
}
template <typename Item> class HashGrid3;
/** \defgroup GenericHash3D Three-dimensional Hash Grid
\ingroup GenericHash
*/
//@{
/** Grid Box Class.
These boxes represent the buckets of a threedimensional hash grid.
Every such box contains a linear list of the objects that are
contained in this box. This list is accessible through a
DataIterator. \par
\ingroup GenericHash3D
*/
template <typename Item>
class HashGridBox3
{
public:
/** @name Constructors and Destructors
*/
//@{
/// Default constructor
HashGridBox3(HashGrid3<Item>* parent);
/// Clears the grid box
void clear();
/** Clears the grid box.
Same as clear.
*/
void destroy();
//@}
/** @name Assignment
*/
//@{
//@}
/** @name Accessors
*/
//@{
void setParent(HashGrid3<Item>* p);
/**
* Return the indices of this box in the parent HashGrid
*/
void getIndices(Position& x, Position& y, Position& z);
/** Find an item in the item list of this grid box.
@param item the item to be searched for
@return a pointer to the desired item or a NULL pointer, if the
item could not be found.
*/
Item* find(const Item &item);
/// The const version of find()
const Item* find(const Item& item) const;
/** Counts all items in the data item list (in linear time).
@return the size of the data item list.
*/
Size getSize() const;
/** Insert an item into the data item list of a grid box.
@param item the item to be inserted
*/
void insert(const Item& item);
/** Remove the first occurrence of a certain item from the data item list.
@param item the item to be removed
@return bool - <tt>true</tt>, if the item could be removed, <tt>false</tt>
otherwise.
*/
bool remove(const Item& item);
/** Remove all occurences of a certain item from the data item list.
@param item the item to be removed
@return bool - <tt>true</tt>, if the item could be removed, <tt>false</tt>
otherwise.
*/
bool removeAll(const Item& item);
//@}
/** @name Miscellaneous
*/
//@{
/// Host method
void host(Visitor<HashGridBox3> &visitor);
//@}
/** @name Predicates
*/
//@{
/// Equality operator
bool operator == (const HashGridBox3& box) const;
/// Inequality operator
bool operator != (const HashGridBox3& box) const;
/** Test whether an item is in the data item list
@param item
@return bool - <tt>true</tt> if instance has <tt>item</tt>, <tt>false</tt> otherwise.
*/
bool has(const Item& item) const;
/** Test, whether this box is empty, i. e. the data item list contains nothing
@return bool - <tt>true</tt>, if <tt>this</tt> is empty. <tt>false</tt> otherwise.
*/
bool isEmpty() const;
//@}
/** @name Debugging and Diagnostics
*/
//@{
///
bool isValid() const;
///
void dump(std::ostream& s = std::cout, Size depth = 0) const;
//@}
/** @name Internal Iterators
*/
//@{
///
bool apply(UnaryProcessor<Item>& processor);
///
bool apply(UnaryProcessor< HashGridBox3<Item> >& processor);
//@}
/** @name External Iterators
*/
//@{
typedef Position BoxIteratorPosition;
class BoxIteratorTraits
{
public:
BALL_CREATE_DEEP(BoxIteratorTraits)
virtual ~BoxIteratorTraits() {}
BoxIteratorTraits()
: bound_(nullptr),
cur_box_(nullptr),
position_(0),
x_(0),
y_(0),
z_(0)
{
}
BoxIteratorTraits(const HashGridBox3& box)
: bound_((HashGridBox3 *)&box),
cur_box_(bound_),
position_(0),
x_(0),
y_(0),
z_(0)
{
bound_->getIndices(x_, y_, z_);
}
BoxIteratorTraits(const BoxIteratorTraits& traits, bool /* deep */ = true)
: bound_(traits.bound_),
cur_box_(traits.cur_box_),
position_(traits.position_),
x_(traits.x_),
y_(traits.y_),
z_(traits.z_)
{
}
HashGridBox3* getContainer()
{
return bound_;
}
const HashGridBox3* getContainer() const
{
return bound_;
}
bool isSingular() const
{
return !bound_;
}
BoxIteratorPosition& getPosition()
{
return position_;
}
const BoxIteratorPosition& getPosition() const
{
return position_;
}
bool operator == (const BoxIteratorTraits& traits) const
{
return (position_ == traits.position_);
}
bool operator != (const BoxIteratorTraits& traits) const
{
return (position_ != traits.position_);
}
bool isValid() const
{
return (bound_ && position_ < 27);
}
void invalidate()
{
bound_ = nullptr;
position_ = 100;
}
void toBegin()
{
position_ = 0;
cur_box_ = bound_;
}
bool isBegin() const
{
return (position_ == 0);
}
void toEnd()
{
position_ = 27;
cur_box_ = 0;
}
bool isEnd() const
{
return (position_ == 27);
}
HashGridBox3<Item>& getData()
{
return *cur_box_;
}
const HashGridBox3<Item>& getData() const
{
return *cur_box_;
}
void forward()
{
++position_;
// iterate to the next existing box
while ( position_ < 27
&& !(cur_box_ = bound_->parent->getBox(x_ + __private::neighbour_table_[position_][0],
y_ + __private::neighbour_table_[position_][1],
z_ + __private::neighbour_table_[position_][2])))
{
++position_;
}
}
private:
HashGridBox3<Item> *bound_;
HashGridBox3<Item> *cur_box_;
BoxIteratorPosition position_;
Position x_, y_, z_;
};
friend class BoxIteratorTraits;
/** BoxIterators iterate over all boxes that lie in the
direct neighborhood to a box, and over the box itself.
Such an iterator traverses over 27 boxes.
*/
typedef ForwardIterator
<HashGridBox3<Item>, HashGridBox3<Item>,
BoxIteratorPosition, BoxIteratorTraits>
BoxIterator;
/// get the first box
BoxIterator beginBox()
{
return BoxIterator::begin(*this);
}
/// get the last box
BoxIterator endBox()
{
return BoxIterator::end(*this);
}
/// This is the const version of \link BoxIterator BoxIterator \endlink
typedef ConstForwardIterator
<HashGridBox3<Item>, HashGridBox3<Item>,
BoxIteratorPosition, BoxIteratorTraits>
ConstBoxIterator;
/// get the first box
ConstBoxIterator beginBox() const
{
return ConstBoxIterator::begin(*this);
}
/// get the last box
ConstBoxIterator endBox() const
{
return ConstBoxIterator::end(*this);
}
typedef typename std::forward_list<Item> DataContainer;
typedef typename DataContainer::iterator DataIteratorPosition;
class DataIteratorTraits
{
public:
BALL_CREATE_DEEP(DataIteratorTraits)
virtual ~DataIteratorTraits() {}
DataIteratorTraits()
: bound_(nullptr),
position_()
{
}
DataIteratorTraits(const HashGridBox3& box)
: bound_((HashGridBox3 *)&box),
position_(bound_->data.begin())
{
}
DataIteratorTraits(const DataIteratorTraits& traits, bool /* deep */ = true)
: bound_(traits.bound_),
position_(traits.position_)
{
}
const DataIteratorTraits& operator = (const DataIteratorTraits &traits)
{
bound_ = traits.bound_;
position_ = traits.position_;
return *this;
}
HashGridBox3* getContainer()
{
return bound_;
}
const HashGridBox3* getContainer() const
{
return bound_;
}
bool isSingular() const
{
return !bound_;
}
DataIteratorPosition& getPosition()
{
return position_;
}
const DataIteratorPosition& getPosition() const
{
return position_;
}
bool operator == (const DataIteratorTraits &traits) const
{
return (position_ == traits.position_);
}
bool operator != (const DataIteratorTraits &traits) const
{
return (position_ != traits.position_);
}
bool isValid() const
{
return (bound_ && position_ != bound_->data.end());
}
void invalidate()
{
bound_ = nullptr;
position_ = bound_->data.end();
}
void toBegin()
{
position_ = bound_->data.begin();
}
bool isBegin() const
{
return (position_ == bound_->data.begin());
}
void toEnd()
{
position_ = bound_->data.end();
}
bool isEnd() const
{
return (position_ == bound_->data.end());
}
Item& getData()
{
return *position_;
}
const Item& getData() const
{
return *position_;
}
void forward()
{
++position_;
}
private:
HashGridBox3<Item>* bound_;
DataIteratorPosition position_;
};
friend class DataIteratorTraits;
/** Data iterator for grid boxes.
This iterator traverses the list of data items store in a \link HashGridBox3 HashGridBox3 \endlink .
*/
typedef ForwardIterator
<HashGridBox3<Item>, Item,
DataIteratorPosition, DataIteratorTraits>
DataIterator;
///
DataIterator beginData()
{
return DataIterator::begin(*this);
}
///
DataIterator endData()
{
return DataIterator::end(*this);
}
/** Const data iterator for grid boxes.
This is the const version of \link DataIterator DataIterator \endlink
*/
typedef ConstForwardIterator
<HashGridBox3<Item>, Item,
DataIteratorPosition, DataIteratorTraits>
ConstDataIterator;
///
ConstDataIterator beginData() const
{
return ConstDataIterator::begin(*this);
}
///
ConstDataIterator endData() const
{
return ConstDataIterator::end(*this);
}
//@}
HashGrid3<Item>* parent;
DataContainer data;
};
template<typename Item>
HashGridBox3<Item>::HashGridBox3(HashGrid3<Item>* p)
: parent(p)
{
}
template<typename Item>
void HashGridBox3<Item>::clear()
{
data.clear();
}
template<typename Item>
BALL_INLINE
void HashGridBox3<Item>::destroy()
{
clear();
}
template<typename Item>
BALL_INLINE void HashGridBox3<Item>::setParent(HashGrid3<Item>* p)
{
parent = p;
}
template<typename Item>
BALL_INLINE
void HashGridBox3<Item>::getIndices(Position& x, Position& y, Position& z)
{
parent->getIndices(*this, x, y, z);
}
template<typename Item>
Item* HashGridBox3<Item>::find(const Item& item)
{
DataIteratorPosition found = std::find(data.begin(), data.end(), item);
if (found != data.end())
{
return &(*found);
}
return nullptr;
}
template<typename Item>
BALL_INLINE
const Item* HashGridBox3<Item>::find(const Item& item) const
{
return const_cast<HashGridBox3*>(this)->find(item);
}
template<typename Item>
Size HashGridBox3<Item>::getSize() const
{
return std::distance(data.begin(), data.end());
}
template<typename Item>
BALL_INLINE
void HashGridBox3<Item>::insert(const Item& item)
{
data.push_front(item);
}
template<typename Item>
bool HashGridBox3<Item>::remove(const Item& item)
{
DataIteratorPosition pos = std::adjacent_find(data.before_begin(), data.end(),
[&](const Item&, const Item& next){ return next == item; });
if (pos != data.end())
{
data.erase_after(pos);
return true;
}
return false;
}
template<typename Item>
bool HashGridBox3<Item>::removeAll(const Item& item)
{
data.remove(item);
return true;
}
template <typename Item>
BALL_INLINE
void HashGridBox3<Item>::host(Visitor< HashGridBox3<Item> >& visitor)
{
visitor.visit(*this);
}
template<typename Item>
bool HashGridBox3<Item>::operator == (const HashGridBox3<Item>& box) const
{
return (data == box.data);
}
template<typename Item>
BALL_INLINE
bool HashGridBox3<Item>::operator != (const HashGridBox3<Item>& box) const
{
return !(*this == box);
}
template<typename Item>
BALL_INLINE
bool HashGridBox3<Item>::has(const Item& item) const
{
return (std::find(data.begin(), data.end(), item) != data.end());
}
template<typename Item>
BALL_INLINE
bool HashGridBox3<Item>::isEmpty() const
{
return data.empty();
}
template<typename Item>
bool HashGridBox3<Item>::isValid() const
{
// this is no longer required...
return true;
}
template<typename Item>
void HashGridBox3<Item>::dump(std::ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_DEPTH(s, depth);
s << " size: " << getSize() << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " data:" << std::endl;
for(const Item& e: data)
{
BALL_DUMP_DEPTH(s, depth);
s << " " << e << std::endl;
}
BALL_DUMP_STREAM_SUFFIX(s);
}
template <typename Item>
bool HashGridBox3<Item>::apply(UnaryProcessor<Item>& processor)
{
if (!processor.start())
{
return false;
}
Processor::Result result;
for(Item& e: data)
{
result = processor(e);
if (result <= Processor::BREAK)
{
return result == Processor::BREAK;
}
}
return processor.finish();
}
template <typename Item>
bool HashGridBox3<Item>::apply(UnaryProcessor< HashGridBox3<Item> >& processor)
{
if (!processor.start())
{
return false;
}
Processor::Result result;
for (BoxIterator it = beginBox(); +it; ++it)
{
result = processor(*it);
if (result <= Processor::BREAK)
{
return result == Processor::BREAK;
}
}
return processor.finish();
}
/**
* @brief Three-dimensional Hash Grid Class.
*
* This class is useful for quickly finding neighbors of or contacts between
* atoms and other objects that can be assigned a coordinate. Assuming uniform
* distribution of the points stored in the grid, this brings the asymptotic
* runtime of neighborhood queries down from O(n*m) to O(m).
*
* The common use case for finding all objects with a distance <= d to a query
* point is as follows:
*
* 1. Create a HashGrid with spacing d covering all required space (check your query domain too!).
* 2. Insert all objects you want to check for neighborhood.
* 3. Retrieve the box of a query point
* 4. Iterate over all entries in all neighboring boxes and compute the acutal distance.
*
* @warning Setting up a HashGrid3 requires a considerable amount of time, as
* a cubic amount of memory cells need to be allocated and initialized.
* This is not problematic if the HashGrid3 seldomly changes and
* is often used for lookups. If, however, only few lookups are
* required using a HashGrid3 may actually deteriorate performance
* compared to a brute-force lookup.
*/
template <typename Item>
class HashGrid3
{
public:
BALL_CREATE(HashGrid3)
/** @name Constructors and destructor
*/
//@{
/// Default constructor
HashGrid3();
/** Constructor using origin, dimensions, and spacings of the grid.
It creates a hashgrid at <tt>origin</tt> with axis-dependant spacings.
If you want to define a HashGrid with a variable number of boxes, consider
to use HashGrid3(const Vector3&, const Vector3&, float) instead.
@param origin The origin of the HashGrid. This is the point with the lowest
coordinate values in x-, y-, and z-direction.
@param dimension_x The number of boxes on the x-axis.
@param dimension_y The number of boxes on the y-axis.
@param dimension_z The number of boxes on the z-axis.
@param spacing_x The size of a single box on the x-axis.
@param spacing_y The size of a single box on the y-axis.
@param spacing_z The size of a single box on the z-axis.
@see BALL::BoundingBoxProcessor::getLower() const
*/
HashGrid3(const Vector3& origin, Size dimension_x, Size dimension_y,
Size dimension_z, float spacing_x, float spacing_y, float spacing_z);
/** Constructor using origin, dimensions, and a single spacing (only
cubic grids)
This is a convenience overload for
BALL::HashGrid3(const Vector3&, Size, Size, Size, float, float, float)
*/
HashGrid3(const Vector3& origin, Size dimension_x, Size dimension_y,
Size dimension_z, float spacing);
/** Constructor using two vectors and a single spacing.
This constructor creates a hash grid at <tt>origin</tt> with spacing
<tt>spacing</tt>. The vector <tt>size</tt> has to be relative to <tt>origin</tt>
and defines the opposite corner of the grid, thereby setting the size
of the grid.
@param origin a vector defining the origin of our cubic hash grid
@param size a vector defining the opposite corner of the cubic grid
@param spacing this float will be used as spacing in all three dimensions
*/
HashGrid3(const Vector3& origin, const Vector3& size, float spacing);
/// Copy constructor
HashGrid3(const HashGrid3& grid, bool deep = true);
/// Destructor
virtual ~HashGrid3();
/// Clears the whole grid
virtual void clear();
/// Clears the HashGridBox3 at position (x, y, z)
void clear(Position x, Position y, Position z);
/// Clears the HashGridBox3 at position <tt>vector</tt>
void clear(const Vector3 &vector);
/// Destroys the grid (obsolete, only calls clear())
void destroy();
/// Destroys a box of the grid (obsolete, only calls clear())
void destroy(Position x, Position y, Position z);
/// Destroys a box of the grid (obsolete, only calls clear())
void destroy(const Vector3& vector);
//@}
/** @name Assignment
*/
//@{
/// assigns the content of a hash grid (obsolete)
void set(const Vector3& origin, const Vector3& unit,
Size dimension_x, Size dimension_y, Size dimension_z);
/// assigns the content of a hash grid (obsolete)
void set(const Vector3& origin, float unit, Size size);
/// assigns the content of a hash grid (obsolete)
void set(const HashGrid3& grid, bool deep = true);
/// Assignment operator
const HashGrid3& operator = (const HashGrid3& grid);
///
void get(Vector3& origin, Vector3& unit, Size& dimension_x, Size& dimension_y, Size& dimension_z) const;
///
void get(HashGrid3& grid, bool deep = true) const;
//@}
/** @name Accessors
*/
//@{
/// Counts the non-empty boxes of a grid.
Size countNonEmptyBoxes() const;
/// Returns the size of a grid, i. e. ?????
Size getSize() const;
/// Returns the origin of the grid
Vector3& getOrigin();
/// Returns a const reference of the grid origin
const Vector3& getOrigin() const;
/// Returns the unit of the grid
Vector3& getUnit();
/// Returns the unit of the grid (const version)
const Vector3& getUnit() const;
/// Get the x dimension of the grid
Size getSizeX() const;
/// Get the y dimension of the grid
Size getSizeY() const;
/// Get the z dimension of the grid
Size getSizeZ() const;
/// Return the HashGridBox3 at position (x, y, z)
HashGridBox3<Item>* getBox(Position x, Position y, Position z);
/// Return the HashGridBox3 at position (x, y, z) (const version)
const HashGridBox3<Item>* getBox(Position x, Position y, Position z) const;
/// Return the HashGridBox3 at position vector
HashGridBox3<Item>* getBox(const Vector3& vector);
/// Return the HashGridBox3 at position vector (const version)
const HashGridBox3<Item>* getBox(const Vector3 &vector) const;
/// Get the position indices of a HashGridBox3
bool getIndices(const HashGridBox3<Item>& box,
Position& x, Position& y, Position& z) const;
/// Insert an item at position (x, y, z)
void insert(Position x, Position y, Position z, const Item& item);
/// Insert an item at position <tt>vector</tt>
void insert(const Vector3& vector, const Item& item);
/// Remove an item from position (x, y ,z)
bool remove(Position x, Position y, Position z, const Item& item);
/// Remove an item from position <tt>vector</tt>
bool remove(const Vector3& vector, const Item& item);
//@}
/** @name Miscellaneous
*/
//@{
///
void host(Visitor<HashGrid3>& visitor);
//@}
/** @name Predicates
*/
//@{
/// Equality operator
bool operator == (const HashGrid3& grid) const;
/// Inequality operator
bool operator != (const HashGrid3& grid) const;
/// Tests, whether <tt>this</tt> is empty
bool isEmpty() const;
//@}
/** @name Debugging and Diagnostics
*/
//@{
/// Validity check
virtual bool isValid() const;
/// Dump the contents of a HashGrid3 to a stream
virtual void dump(std::ostream& s = std::cout, Size depth = 0) const;
//@}
/** @name Internal Iterators
*/
//@{
///
bool apply(UnaryProcessor<Item> &processor);
///
bool apply(UnaryProcessor< HashGridBox3<Item> > &processor);
/** Get the nearest item for a point
@param distance number of adjacted boxes in each direction to search in
*/
const Item* getClosestItem(const Vector3& point, Size distance) const;
/** Calculate the minimum required spacing to build a HashGrid3 with the given size
and less than the given memory consumption.
@param memory the amount of memory in bytes
@param size the diagonal of the grid
@return the minimal needed spacing
*/
static float calculateMinSpacing(LongIndex memory, const Vector3& size);
//@}
/** @name External Iterators
*/
//@{
typedef Position BoxIteratorPosition;
class BoxIteratorTraits
{
public:
BALL_CREATE_DEEP(BoxIteratorTraits)
virtual ~BoxIteratorTraits() {}
BoxIteratorTraits()
: bound_(nullptr),
position_(0)
{
}
BoxIteratorTraits(const HashGrid3 &grid)
: bound_((HashGrid3 *)&grid),
position_(0)
{
}
BoxIteratorTraits(const BoxIteratorTraits& traits, bool /* deep */ = true)
: bound_(traits.bound_),
position_(traits.position_)
{
}
const BoxIteratorTraits& operator = (const BoxIteratorTraits& traits)
{
bound_ = traits.bound_;
position_ = traits.position_;
return *this;
}
HashGrid3* getContainer()
{
return bound_;
}
const HashGrid3* getContainer() const
{
return bound_;
}
bool isSingular() const
{
return !bound_;
}
BoxIteratorPosition& getPosition()
{
return position_;
}
const BoxIteratorPosition& getPosition() const
{
return position_;
}
bool operator == (const BoxIteratorTraits& traits) const
{
return (position_ == traits.position_);
}
bool operator != (const BoxIteratorTraits& traits) const
{
return (position_ != traits.position_);
}
bool isValid() const
{
return (bound_ && position_ < bound_->getSize());
}
void invalidate()
{
bound_ = nullptr;
position_ = bound_->getSize()+1;
}
void toBegin()
{
position_ = 0;
}
bool isBegin() const
{
return (position_ == 0);
}
void toEnd()
{
position_ = bound_->getSize();
}
bool isEnd() const
{
return (position_ == bound_->getSize());
}
HashGridBox3<Item>& getData()
{
return bound_->box_[position_];
}
const HashGridBox3<Item>& getData() const
{
return bound_->box_[position_];
}
void forward()
{
++position_;
}
private:
HashGrid3<Item>* bound_;
BoxIteratorPosition position_;
};
friend class BoxIteratorTraits;
///
typedef ForwardIterator
<HashGrid3<Item>, HashGridBox3<Item>,
BoxIteratorPosition, BoxIteratorTraits>
BoxIterator;
///
BoxIterator beginBox()
{
return BoxIterator::begin(*this);
}
///
BoxIterator endBox()
{
return BoxIterator::end(*this);
}
///
typedef ConstForwardIterator
<HashGrid3<Item>, HashGridBox3<Item>,
BoxIteratorPosition, BoxIteratorTraits>
ConstBoxIterator;
///
ConstBoxIterator beginBox() const
{
return ConstBoxIterator::begin(*this);
}
///
ConstBoxIterator endBox() const
{
return ConstBoxIterator::end(*this);
}
//@}
private:
//_
Index getIndex_(const HashGridBox3<Item>& box) const;
//_
Vector3 origin_;
//_
Vector3 unit_;
//_
Size dimension_x_;
//_
Size dimension_y_;
//_
Size dimension_z_;
//_
vector<HashGridBox3<Item> > box_;
};
//@}
template <typename Item>
HashGrid3<Item>::HashGrid3()
: origin_(0,0,0),
unit_(0,0,0),
dimension_x_(0),
dimension_y_(0),
dimension_z_(0)
{
}
template <typename Item>
HashGrid3<Item>::HashGrid3
(const Vector3 &originvector,
Size dimension_x, Size dimension_y, Size dimension_z,
float spacing_x, float spacing_y, float spacing_z)
: origin_(originvector),
unit_(spacing_x, spacing_y, spacing_z),
dimension_x_(dimension_x),
dimension_y_(dimension_y),
dimension_z_(dimension_z),
box_(dimension_x * dimension_y * dimension_z, HashGridBox3<Item>(this))
{
}
template <typename Item>
HashGrid3<Item>::HashGrid3
(const Vector3& origin,
Size dimension_x, Size dimension_y, Size dimension_z, float spacing)
: origin_(origin),
unit_(spacing, spacing, spacing),
dimension_x_(dimension_x),
dimension_y_(dimension_y),
dimension_z_(dimension_z),
box_(dimension_x * dimension_y * dimension_z, HashGridBox3<Item>(this))
{
}
// this constructor creates a linear array of HashGridBox3 objects.
template <typename Item>
HashGrid3<Item>::HashGrid3(const Vector3& origin, const Vector3& size,
float spacing)
: origin_(origin),
unit_(spacing, spacing, spacing),
dimension_x_((Size)(size.x / spacing + 1.0)),
dimension_y_((Size)(size.y / spacing + 1.0)),
dimension_z_((Size)(size.z / spacing + 1.0)),
box_(dimension_x_ * dimension_y_ * dimension_z_, HashGridBox3<Item>(this))
{
}
template <typename Item>
HashGrid3<Item>::HashGrid3(const HashGrid3<Item>& grid, bool deep)
{
set(grid, deep);
}
template <typename Item>
HashGrid3<Item>::~HashGrid3()
{
}
template <typename Item>
void HashGrid3<Item>::clear()
{
for(HashGridBox3<Item>& e: box_)
{
e.clear();
}
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::clear(Position x, Position y, Position z)
{
HashGridBox3<Item>* box = getBox(x, y, z);
if (box)
{
box->clear();
}
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::clear(const Vector3& vector)
{
HashGridBox3<Item>* box = getBox(vector);
if (box)
{
box->clear();
}
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::destroy()
{
clear();
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::destroy(Position x, Position y, Position z)
{
clear(x, y, z);
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::destroy(const Vector3 &vector)
{
clear(vector);
}
template <typename Item>
void HashGrid3<Item>::set
(const Vector3& origin, const Vector3& unit,
Size dimension_x, Size dimension_y, Size dimension_z)
{
origin_.set(origin);
unit_.set(unit);
dimension_x_ = dimension_x;
dimension_y_ = dimension_y;
dimension_z_ = dimension_z;
box_.assign(getSize(), HashGridBox3<Item>(this));
}
template <typename Item>
void HashGrid3<Item>::set(const Vector3& origin, float unit, Size size)
{
origin_.set(origin);
unit_.set(unit, unit, unit);
dimension_x_ = size;
dimension_y_ = size;
dimension_z_ = size;
box_.assign(getSize(), HashGridBox3<Item>(this));
}
template <typename Item>
void HashGrid3<Item>::set(const HashGrid3<Item>& grid, bool /* deep */)
{
origin_.set(grid.origin_);
unit_.set(grid.unit_);
dimension_x_ = grid.dimension_x_;
dimension_y_ = grid.dimension_y_;
dimension_z_ = grid.dimension_z_;
box_ = grid.box_;
for(HashGridBox3<Item>& e: box_)
{
e.setParent(this);
}
}
template <typename Item>
BALL_INLINE
const HashGrid3<Item>& HashGrid3<Item>::operator = (const HashGrid3<Item> &grid)
{
set(grid);
return *this;
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::get(Vector3 &origin, Vector3 &unit, Size& dimension_x, Size& dimension_y, Size& dimension_z) const
{
origin.set(origin_);
unit.set(unit_);
dimension_x = dimension_x_;
dimension_y = dimension_y_;
dimension_z = dimension_z_;
}
template <typename Item>
BALL_INLINE void
HashGrid3<Item>::get(HashGrid3<Item> &grid, bool deep) const
{
grid.set(*this, deep);
}
template <typename Item>
Size
HashGrid3<Item>::countNonEmptyBoxes() const
{
return std::count_if(box_.begin(), box_.end(),
std::not1(std::mem_fun_ref(&HashGridBox3<Item>::isEmpty))
);
}
template <typename Item>
BALL_INLINE
Size HashGrid3<Item>::getSize() const
{
return (dimension_x_ * dimension_y_ * dimension_z_);
}
template <typename Item>
BALL_INLINE
Vector3& HashGrid3<Item>::getOrigin()
{
return origin_;
}
template <typename Item>
BALL_INLINE
const Vector3& HashGrid3<Item>::getOrigin() const
{
return origin_;
}
template <typename Item>
BALL_INLINE
Vector3& HashGrid3<Item>::getUnit()
{
return unit_;
}
template <typename Item>
BALL_INLINE
const Vector3& HashGrid3<Item>::getUnit() const
{
return unit_;
}
template <typename Item>
BALL_INLINE
Size HashGrid3<Item>::getSizeX() const
{
return dimension_x_;
}
template <typename Item>
BALL_INLINE
Size HashGrid3<Item>::getSizeY() const
{
return dimension_y_;
}
template <typename Item>
BALL_INLINE
Size HashGrid3<Item>::getSizeZ() const
{
return dimension_z_;
}
template <typename Item>
const Item* HashGrid3<Item>::getClosestItem(const Vector3& point, Size dist) const
{
const HashGridBox3<Item>* box = getBox(point);
if (!box) return 0;
Position x, y, z;
getIndices(*box, x, y, z);
const Item* item = 0;
float distance = std::numeric_limits<float>::max();
// iterator over neighbour boxes
for (Index xi = -(Index)dist; xi <= (Index)dist; xi++)
{
const Index xn = x + xi;
for (Index yi = -(Index)dist; yi <= (Index)dist; yi++)
{
const Index yn = y + yi;
for (Index zi = -(Index)dist; zi <= (Index)dist; zi++)
{
// iterate over all data items
const HashGridBox3<Item>* const box_ptr = getBox(xn, yn, z+zi);
if (box_ptr != 0 && !box_ptr->isEmpty())
{
typename HashGridBox3<Item>::ConstDataIterator hit = box_ptr->beginData();
for (;hit != box_ptr->endData(); hit++)
{
const float new_dist = ((*hit)->getPosition() - point).getSquareLength();
if (new_dist < distance)
{
item = &*hit;
distance = new_dist;
}
}
}
}
}
}
return item;
}
template <typename Item>
BALL_INLINE
float HashGrid3<Item>::calculateMinSpacing(LongIndex memory, const Vector3& size)
{
LongSize memory_for_box = sizeof(HashGridBox3<Item>) + sizeof(HashGridBox3<Item>*);
LongSize nr_boxes =(LongSize)floor((float)(memory / memory_for_box));
return pow((double)((size.x * size.y * size.z) / nr_boxes), (double)(1.0 / 3.0));
}
template <typename Item>
BALL_INLINE
HashGridBox3<Item>* HashGrid3<Item>::getBox(Position x, Position y, Position z)
{
if (x >= (Position)dimension_x_ ||
y >= (Position)dimension_y_ ||
z >= (Position)dimension_z_)
{
return 0;
}
else
{
return &(box_[x * dimension_y_ * dimension_z_ + y * dimension_z_ + z]);
}
}
template <typename Item>
BALL_INLINE
const HashGridBox3<Item>* HashGrid3<Item>::getBox(Position x, Position y, Position z) const
{
return ((HashGrid3*)this)->getBox(x, y, z);
}
template <typename Item>
BALL_INLINE
HashGridBox3<Item>* HashGrid3<Item>::getBox(const Vector3& vector)
{
float x = (vector.x - origin_.x) / unit_.x;
float y = (vector.y - origin_.y) / unit_.y;
float z = (vector.z - origin_.z) / unit_.z;
// workaround for MSVC 7, dont change this !!!
Index x1 = (Index) Maths::floor(x);
Index y1 = (Index) Maths::floor(y);
Index z1 = (Index) Maths::floor(z);
return getBox(x1, y1, z1);
}
template <typename Item>
BALL_INLINE
const HashGridBox3<Item>* HashGrid3<Item>::getBox(const Vector3& vector) const
{
return ((HashGrid3 *)this)->getBox(vector);
}
template <typename Item>
BALL_INLINE
bool HashGrid3<Item>::getIndices
(const HashGridBox3<Item>& box,
Position& x, Position& y, Position& z) const
{
Index index = getIndex_(box);
if (index == INVALID_Index)
{
x = y = z = INVALID_Position;
return false;
}
x = index / (dimension_y_ * dimension_z_);
index -= x * dimension_y_ * dimension_z_;
y = index / dimension_z_;
z = index - y * dimension_z_;
return true;
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::insert
(Position x, Position y, Position z, const Item& item)
{
HashGridBox3<Item>* box = getBox(x, y, z);
if (box)
{
box->insert(item);
}
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::insert(const Vector3& vector, const Item& item)
{
HashGridBox3<Item> *box = getBox(vector);
if (box)
{
box->insert(item);
}
}
template <typename Item>
BALL_INLINE
bool HashGrid3<Item>::remove(Position x, Position y, Position z, const Item& item)
{
HashGridBox3<Item>* box = getBox(x, y, z);
return box ? box->remove(item) : false;
}
template <typename Item>
BALL_INLINE
bool HashGrid3<Item>::remove(const Vector3& vector, const Item& item)
{
HashGridBox3<Item>* box = getBox(vector);
return box ? box->remove(item) : false;
}
template <typename Item>
BALL_INLINE
void HashGrid3<Item>::host(Visitor< HashGrid3<Item> >& visitor)
{
visitor.visit(*this);
}
template <typename Item>
BALL_INLINE
bool HashGrid3<Item>::operator == (const HashGrid3<Item>& grid) const
{
if (getSize() != grid.getSize()
|| origin_ != grid.origin_
|| unit_ != grid.unit_
|| dimension_x_ != grid.dimension_x_
|| dimension_y_ != grid.dimension_y_
|| dimension_z_ != grid.dimension_z_)
{
return false;
}
return box_ == grid.box_;
}
template <typename Item>
BALL_INLINE
bool HashGrid3<Item>::operator != (const HashGrid3<Item>& grid) const
{
return !(*this == grid);
}
template <typename Item>
BALL_INLINE
bool HashGrid3<Item>::isEmpty() const
{
return (getSize() == 0);
}
template <typename Item>
bool HashGrid3<Item>::isValid() const
{
for(const HashGridBox3<Item>& e: box_)
{
if(!e.isValid()) return false;
}
return true;
}
template <typename Item>
void HashGrid3<Item>::dump(std::ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_DEPTH(s, depth);
s << " origin: " << origin_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " unit: " << unit_.z << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " dimension: " << dimension_x_ << " "
<< dimension_y_ << " "
<< dimension_z_ << std::endl;
Size size = getSize();
BALL_DUMP_DEPTH(s, depth);
s << " size: " << size << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " non empty boxes: " << countNonEmptyBoxes() << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " boxes:" << std::endl;
Position x, y, z;
for (Position index = 0; index < (Position)size; ++index)
{
BALL_DUMP_DEPTH(s, depth);
getIndices(box_[index], x, y, z);
s << " " << index << ". box: ("
<< x << ',' << y << ',' << z << ')' << std::endl;
box_[index].dump(s, 1);
}
BALL_DUMP_DEPTH(s, depth);
s << " non-empty boxes:" << std::endl;
for (Position i=0; i<27; ++i)
{
if (!box_[i].isEmpty())
s << " " << getIndex_(box_[i]) << std::endl;
}
BALL_DUMP_STREAM_SUFFIX(s);
}
template <typename Item>
bool HashGrid3<Item>::apply(UnaryProcessor<Item>& processor)
{
if (!processor.start())
{
return false;
}
Processor::Result result;
for (Position i=0; i<27; ++i)
{
HashGridBox3<Item>* box = &box_[i];
for (typename HashGridBox3<Item>::DataIterator *item = box->beginData(); +item; ++item)
{
result = processor(*item);
if (result <= Processor::BREAK)
{
return result == Processor::BREAK;
}
}
}
return processor->finish();
}
template <typename Item>
bool HashGrid3<Item>::apply(UnaryProcessor< HashGridBox3<Item> >& processor)
{
if (!processor.start())
{
return false;
}
Processor::Result result;
for (Position i=0; i<27; ++i)
{
HashGridBox3<Item>* box = &box_[i];
result = processor(*box);
if (result <= Processor::BREAK)
{
return result == Processor::BREAK;
}
}
return processor->finish();
}
template <typename Item>
BALL_INLINE
Index HashGrid3<Item>::getIndex_(const HashGridBox3<Item>& box) const
{
if ((&box < &box_[0]) || (&box - &box_[0] >= getSize()))
{
return INVALID_Index;
}
else
{
return (Index)(&box - &box_[0]);
}
}
} // namespace BALL
#endif // BALL_DATATYPE_HASHGRID_H
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