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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: datatype.h,v 1.5 2003/06/16 12:01:52 anker Exp $
// DATATYPE header file
// collective header file for all headers in BALL/DATATYPE
#ifndef BALL_DATATYPE_H
#define BALL_DATATYPE_H
#ifndef BALL_DATATYPE_BINARYSEARCHTREE_H
# include <BALL/DATATYPE/binarySearchTree.h>
#endif
#ifndef BALL_DATATYPE_BITVECTOR_H
# include <BALL/DATATYPE/bitVector.h>
#endif
#ifndef BALL_DATATYPE_FOREACH_H
# include <BALL/DATATYPE/forEach.h>
#endif
#ifndef BALL_DATATYPE_HASHGRID_H
# include <BALL/DATATYPE/hashGrid.h>
#endif
#ifndef BALL_DATATYPE_HASHMAP_H
# include <BALL/DATATYPE/hashMap.h>
#endif
#ifndef BALL_DATATYPE_HASHSET_H
# include <BALL/DATATYPE/hashSet.h>
#endif
#ifndef BALL_DATATYPE_LIST_H
# include <BALL/DATATYPE/list.h>
#endif
#ifndef BALL_DATATYPE_OPTIONS_H
# include <BALL/DATATYPE/options.h>
#endif
#ifndef BALL_DATATYPE_REGULARDATA3D_H
# include <BALL/DATATYPE/regularData3D.h>
#endif
#ifndef BALL_DATATYPE_QUADRUPLE_H
# include <BALL/DATATYPE/quadruple.h>
#endif
#ifndef BALL_DATATYPE_REDBLACKTREE_H
# include <BALL/DATATYPE/redBlackTree.h>
#endif
#ifndef BALL_DATATYPE_REGULAREXPRESSION_H
# include <BALL/DATATYPE/regularExpression.h>
#endif
#ifndef BALL_DATATYPE_SPLAYTREE_H
# include <BALL/DATATYPE/splayTree.h>
#endif
#ifndef BALL_DATATYPE_STRING_H
# include <BALL/DATATYPE/string.h>
#endif
#ifndef BALL_DATATYPE_STRINGHASHMAP_H
# include <BALL/DATATYPE/stringHashMap.h>
#endif
#ifndef BALL_DATATYPE_STRINGHASHSET_H
# include <BALL/DATATYPE/stringHashSet.h>
#endif
#ifndef BALL_DATATYPE_STRINGMAP_H
# include <BALL/DATATYPE/stringMap.h>
#endif
#endif // BALL_DATATYPE_H
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