File: TRRFile.sip

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class TRRFile
	: TrajectoryFile
{
%TypeHeaderCode
	#include <BALL/FORMAT/TRRFile.h>
%End
	public:

	class TRRHeader
	{
		public:
		Size        MAGIC;
		Size        VERSION;
		Size        title_string_length;
		String      title_string;
		Size        ir_size;
		Size        e_size;
		Size        bounding_box_data_size;
		Size        vir_size;
		Size        pres_size;
		Size        top_size;
		Size        sym_size;
		Size        position_data_size;
		Size        velocity_data_size;
		Size        force_data_size;
		Size        number_of_atoms;
		Size        timestep_index;
		Size        nre;
		float       timestep_time;
		float       lambda;

		TRRHeader()	throw();
	};

	TRRFile()	throw();
	TRRFile(const String&, OpenMode open_mode = std::ios::in) throw();
	virtual ~TRRFile() throw();

	virtual void clear() throw();
	bool operator == (const TRRFile&) const throw();
	virtual bool init() throw();
	virtual bool writeNextHeader(const TRRHeader&) throw();
	virtual bool readNextHeader(TRRHeader&) throw();
	virtual bool append(const SnapShot&) throw();
	virtual bool read(SnapShot&) throw();
	virtual TRRFile& operator >> (SnapShotManager&)	throw();

	bool hasVelocities() const throw();
	void setVelocityStorage(bool) throw();
	bool hasForces() const throw();
	void setForceStorage(bool) throw();
	Size getPrecision() const throw();
	bool setPrecision(const Size) throw();
	float getTimestep() const throw();
	void setTimestep(const float) throw();
	Vector3 getBoundingBoxX() const	throw();
	Vector3 getBoundingBoxY() const	throw();
	Vector3 getBoundingBoxZ() const	throw();
	void setBoundingBox(const Vector3&, const Vector3&, const Vector3&) throw();

	private:
	TRRFile(const TRRFile&);
};