File: analyticalGeometry.sip

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%ModuleCode
	#include <BALL/MATHS/analyticalGeometry.h>
%End

float GetDistance(const Vector3&, const Vector3&);
float GetDistance(const Line3&, const Vector3&);
float GetDistance(const Vector3&, const Line3&);
float GetDistance(const Line3&, const Line3&);
float GetDistance(const Vector3&, const Plane3&);
float GetDistance(const Plane3&, const Vector3&);
float GetDistance(const Line3&, const Plane3&);
float GetDistance(const Plane3&, const Line3&);
float GetDistance(const Plane3&, const Plane3&);
bool GetAngle(const Vector3&, const Vector3&, Angle&);
bool GetAngle(const Line3&, const Line3&, Angle&);
bool GetAngle(const Plane3&, const Vector3&, Angle&);
bool GetAngle(const Vector3&, const Plane3&, Angle&);
bool GetAngle(const Plane3&,const Line3&, Angle&);
bool GetAngle(const Line3&, const Plane3&, Angle&);
bool GetAngle(const Plane3&, const Plane3&, Angle&);
bool GetIntersection(const Line3&, const Line3&, Vector3&);
bool GetIntersection(const Plane3&, const Line3&, Vector3&);
bool GetIntersection(const Line3&, const Plane3&, Vector3&);
bool GetIntersection(const Plane3&, const Plane3&, Line3&);
bool GetIntersection(const Sphere3&, const Line3&, Vector3&, Vector3&);
bool GetIntersection(const Line3&, const Sphere3&, Vector3&, Vector3&);
bool GetIntersection(const Sphere3&, const Plane3&, Circle3&);
bool GetIntersection(const Plane3&, const Sphere3&, Circle3&);
bool GetIntersection(const Sphere3&, const Sphere3&,  Circle3&);
bool isCollinear(const Vector3&, const Vector3&);
bool isComplanar(const Vector3&, const Vector3&, const Vector3&);
bool isComplanar(const Vector3&, const Vector3&, const Vector3&, const Vector3&);
bool isOrthogonal(const Vector3&, const Vector3&);
bool isOrthogonal(const Vector3&, const Line3&);
bool isOrthogonal(const Line3&, const Vector3&);
bool isOrthogonal(const Line3&, const Line3&);
bool isOrthogonal(const Vector3&, const Plane3&);
bool isOrthogonal(const Plane3&, const Vector3&);
bool isOrthogonal(const Plane3&, const Plane3&);
bool isIntersecting(const Vector3&, const Line3&);
bool isIntersecting(const Line3&, const Vector3&);
bool isIntersecting(const Line3&, const Line3&);
bool isIntersecting(const Vector3&, const Plane3&);
bool isIntersecting(const Plane3&, const Vector3&);
bool isIntersecting(const Line3&, const Plane3&);
bool isIntersecting(const Plane3&, const Line3&);
bool isIntersecting(const Plane3&, const Plane3&);
bool isParallel(const Line3&, const Plane3&);
bool isParallel(const Plane3&, const Line3&);
bool isParallel(const Plane3&, const Plane3&);
Angle getTorsionAngle
	(float, float, float,
	 float, float, float,
	 float, float, float,
	 float, float, float);