1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
%ModuleCode
#include <BALL/MATHS/analyticalGeometry.h>
%End
float GetDistance(const Vector3&, const Vector3&);
float GetDistance(const Line3&, const Vector3&);
float GetDistance(const Vector3&, const Line3&);
float GetDistance(const Line3&, const Line3&);
float GetDistance(const Vector3&, const Plane3&);
float GetDistance(const Plane3&, const Vector3&);
float GetDistance(const Line3&, const Plane3&);
float GetDistance(const Plane3&, const Line3&);
float GetDistance(const Plane3&, const Plane3&);
bool GetAngle(const Vector3&, const Vector3&, Angle&);
bool GetAngle(const Line3&, const Line3&, Angle&);
bool GetAngle(const Plane3&, const Vector3&, Angle&);
bool GetAngle(const Vector3&, const Plane3&, Angle&);
bool GetAngle(const Plane3&,const Line3&, Angle&);
bool GetAngle(const Line3&, const Plane3&, Angle&);
bool GetAngle(const Plane3&, const Plane3&, Angle&);
bool GetIntersection(const Line3&, const Line3&, Vector3&);
bool GetIntersection(const Plane3&, const Line3&, Vector3&);
bool GetIntersection(const Line3&, const Plane3&, Vector3&);
bool GetIntersection(const Plane3&, const Plane3&, Line3&);
bool GetIntersection(const Sphere3&, const Line3&, Vector3&, Vector3&);
bool GetIntersection(const Line3&, const Sphere3&, Vector3&, Vector3&);
bool GetIntersection(const Sphere3&, const Plane3&, Circle3&);
bool GetIntersection(const Plane3&, const Sphere3&, Circle3&);
bool GetIntersection(const Sphere3&, const Sphere3&, Circle3&);
bool isCollinear(const Vector3&, const Vector3&);
bool isComplanar(const Vector3&, const Vector3&, const Vector3&);
bool isComplanar(const Vector3&, const Vector3&, const Vector3&, const Vector3&);
bool isOrthogonal(const Vector3&, const Vector3&);
bool isOrthogonal(const Vector3&, const Line3&);
bool isOrthogonal(const Line3&, const Vector3&);
bool isOrthogonal(const Line3&, const Line3&);
bool isOrthogonal(const Vector3&, const Plane3&);
bool isOrthogonal(const Plane3&, const Vector3&);
bool isOrthogonal(const Plane3&, const Plane3&);
bool isIntersecting(const Vector3&, const Line3&);
bool isIntersecting(const Line3&, const Vector3&);
bool isIntersecting(const Line3&, const Line3&);
bool isIntersecting(const Vector3&, const Plane3&);
bool isIntersecting(const Plane3&, const Vector3&);
bool isIntersecting(const Line3&, const Plane3&);
bool isIntersecting(const Plane3&, const Line3&);
bool isIntersecting(const Plane3&, const Plane3&);
bool isParallel(const Line3&, const Plane3&);
bool isParallel(const Plane3&, const Line3&);
bool isParallel(const Plane3&, const Plane3&);
Angle getTorsionAngle
(float, float, float,
float, float, float,
float, float, float,
float, float, float);
|