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class Bit
{
%TypeHeaderCode
#include <BALL/DATATYPE/bitVector.h>
%End
public:
Bit() throw();
Bit(const Bit&) throw();
~Bit() throw();
virtual void clear() throw();
bool operator == (const Bit&) const throw();
bool operator == (bool) const throw(NullPointer);
bool operator != (const Bit&) const throw();
bool operator != (bool) const throw(NullPointer);
};
class BitVector
{
%TypeHeaderCode
#include <BALL/DATATYPE/bitVector.h>
using BlockType = unsigned char;
%End
public:
BitVector() throw();
BitVector(Size) throw(OutOfMemory);
BitVector(const BitVector&) throw(OutOfMemory);
BitVector(const char*) throw(OutOfMemory);
~BitVector() throw();
void clear() throw();
void set(const BitVector&) throw(OutOfMemory);
void set(const char*) throw(OutOfMemory);
void get(BitVector&) const throw(OutOfMemory);
BitVector operator () (Index, Index) const
throw(IndexUnderflow, IndexOverflow);
%MethodCode
sipRes = new BitVector(sipCpp->operator() (*a0, *a1));
%End
void setSize(Size, bool keep = true) throw(OutOfMemory);
Size getSize() const throw();
Size countValue(bool) const throw();
bool operator [] (Index) const throw(IndexUnderflow, IndexOverflow);
%MethodCode
sipRes = sipCpp->operator[](*a0);
%End
void setBit(Index, bool value = true) throw(IndexUnderflow, OutOfMemory);
bool getBit(Index) const throw(IndexUnderflow, IndexOverflow);
void toggleBit(Index) throw(IndexUnderflow, OutOfMemory);
void fill(bool value = true, Index first = 0 , Index last = -1)
throw(IndexUnderflow, OutOfMemory);
void toggle(Index first = 0, Index last = -1) throw(IndexUnderflow, OutOfMemory);
void setUnsignedChar(unsigned char) throw();
unsigned char getUnsignedChar() const throw();
void setUnsignedShort(unsigned short) throw();
unsigned short getUnsignedShort() const throw();
void setUnsignedLong(unsigned long) throw();
unsigned long getUnsignedLong() const throw();
void bitwiseOr(const BitVector&) throw(OutOfMemory);
void bitwiseXor(const BitVector&) throw(OutOfMemory);
void bitwiseAnd(const BitVector&) throw(OutOfMemory);
BitVector operator | (const BitVector&) throw(OutOfMemory);
BitVector& operator |= (const BitVector&) throw(OutOfMemory);
BitVector operator & (const BitVector&) throw(OutOfMemory);
BitVector& operator &= (const BitVector&) throw(OutOfMemory);
BitVector operator ^ (const BitVector&) throw(OutOfMemory);
BitVector& operator ^= (const BitVector&) throw(OutOfMemory);
bool operator == (const BitVector&) const throw();
bool operator != (const BitVector&) const throw();
bool isAnyBit(bool, Index first = 0, Index last = -1) const
throw(IndexUnderflow, IndexOverflow);
bool isEveryBit(bool, Index first = 0, Index last = -1) const
throw(IndexUnderflow, IndexOverflow);
bool isValid() const throw();
};
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