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class Circle3
{
%TypeHeaderCode
#include <BALL/MATHS/circle3.h>
%End
public:
Circle3();
Circle3(const Circle3&);
Circle3(const Vector3&, const Vector3&, float);
~Circle3();
void swap(Circle3&);
void set(const Circle3&);
void set(const Vector3&, const Vector3&, float);
void get(Circle3&) const;
void get(Vector3&, Vector3&, float) const;
bool operator == (const Circle3&) const;
bool operator != (const Circle3&) const;
bool has(const Vector3&, bool on_surface = false) const;
bool isValid() const;
};
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