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class Client
{
%TypeHeaderCode
#include <BALL/CONCEPT/client.h>
%End
public:
class InvalidClient
: GeneralException
{
public:
InvalidClient(const char*, int) throw();
};
class NoPersistentObject
: GeneralException
{
public:
NoPersistentObject(const char*, int) throw();
};
enum Command
{
COMMAND__UNKOWN = 0,
COMMAND__SEND_OBJECT = 1,
NUMBER_OF_COMMANDS
};
Client() throw();
Client(const String&, int port = DEFAULT_PORT) throw();
~Client() throw();
virtual void clear() throw();
void connect(const String&, int port = DEFAULT_PORT) throw();
void insert(Composite&) throw(GeneralException);
virtual bool isValid() const throw();
};
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