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class Nucleotide
: Fragment
{
%TypeHeaderCode
#include <BALL/KERNEL/nucleotide.h>
%End
public:
Nucleotide();
Nucleotide(const Nucleotide&, bool deep = true);
Nucleotide
(const String&,
const String& id = "" ,
char insertion_code = ' ' );
~Nucleotide() throw();
virtual void clear() throw();
virtual void destroy() throw();
void set(const Nucleotide&, bool deep = true);
void get(Nucleotide&, bool deep = true) const;
void swap(Nucleotide&);
NucleicAcid* getNucleicAcid();
void setID(const String&);
const String& getID() const;
void setInsertionCode(char);
void unsetInsertionCode();
char getInsertionCode() const;
void prepend(Atom& /Transfer/);
void append(Atom& /Transfer/);
void insert(Atom& /Transfer/);
void insertBefore(Atom& /Transfer/, Composite&);
void insertAfter(Atom& /Transfer/, Composite&);
bool remove(Atom&);
void spliceBefore(Nucleotide&);
void spliceAfter(Nucleotide&);
void splice(Nucleotide&);
bool isTerminal() const;
bool is3Prime() const;
bool is5Prime() const;
virtual bool isValid() const throw();
};
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