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class Object
{
%TypeHeaderCode
#include <BALL/CONCEPT/object.h>
%End
public:
Object() throw();
Object(const Object&) throw();
~Object() throw();
virtual void clear() throw();
Size getHandle() const throw();
static Size getNextHandle() throw();
static Size getNewHandle() throw();
bool operator == (const Object&) const;
bool operator != (const Object&) const;
bool operator < (const Object&) const;
bool operator <= (const Object&) const;
bool operator >= (const Object&) const;
bool operator > (const Object&) const;
int compare(const Object&) const;
virtual bool isValid() const throw();
};
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