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class RegularData1D
{
%TypeHeaderCode
#include <BALL/DATATYPE/regularData1D.h>
%End
public:
RegularData1D() throw();
RegularData1D(const RegularData1D&) throw();
~RegularData1D() throw();
virtual void clear() throw();
bool operator == (const RegularData1D&) const throw();
float operator [] (Position) const throw(IndexOverflow);
%MethodCode
sipRes = sipCpp->operator [] (*a0);
%End
Size getSize() const throw();
double getOrigin() const throw();
double getDimension() const throw();
void setOrigin(double) throw();
void setDimension(double) throw();
void resize(Size) throw();
};
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