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typedef float GridDataType;
class RegularData2D
{
%TypeHeaderCode
#include <BALL/DATATYPE/regularData2D.h>
%End
public:
class IndexType
{
public:
Position x;
Position y;
};
RegularData2D() throw();
RegularData2D(const RegularData2D&) throw(OutOfMemory);
RegularData2D(const Vector2&, const Vector2&, const Vector2&)
throw(OutOfMemory);
RegularData2D(const IndexType&, const Vector2&, const Vector2&)
throw(OutOfMemory);
~RegularData2D() throw();
void clear() throw();
bool operator == (const RegularData2D&) const throw();
bool operator != (const RegularData2D&) const throw();
bool empty() const throw();
bool isInside(const Vector2&) const throw();
void swap(RegularData2D&) throw();
float getData(const IndexType&) const throw(OutOfGrid);
float operator [] (const IndexType&) throw();
%MethodCode
sipRes = sipCpp->operator [] (*a0);
%End
float operator () (const Vector2&) const throw();
%MethodCode
sipRes = sipCpp->operator () (*a0);
%End
float getInterpolatedValue(const Vector2&) const throw(OutOfGrid);
float getClosestValue(const Vector2&) const throw(OutOfGrid);
IndexType getLowerIndex(const Vector2&) const throw(OutOfGrid);
IndexType getClosestIndex(const Vector2&) const throw(OutOfGrid);
const IndexType& getSize() const throw();
const Vector2& getOrigin() const throw();
const Vector2& getSpacing() const throw();
void setOrigin(const Vector2&) throw();
const Vector2& getDimension() const throw();
void setDimension(const Vector2&) throw();
void resize(const IndexType&) throw(OutOfMemory);
void rescale(const IndexType&) throw(OutOfMemory);
Vector2 getCoordinates(const IndexType&) const throw(OutOfGrid);
Vector2 getCoordinates(Position) const throw(OutOfGrid);
void getEnclosingIndices(const Vector2&, Position&,
Position&, Position&, Position&) const throw(OutOfGrid);
void getEnclosingValues(const Vector2&, float, float,
float, float) const throw(OutOfGrid);
void binaryWrite(const String&) const throw();
void binaryRead(const String&) throw();
};
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