File: regularData2D.sip

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typedef float GridDataType;
class RegularData2D
{
%TypeHeaderCode
	#include <BALL/DATATYPE/regularData2D.h>
%End
	public:

	class IndexType
	{
		public:
		Position x;
		Position y;
	};

	RegularData2D() throw();
	RegularData2D(const RegularData2D&) throw(OutOfMemory);
	RegularData2D(const Vector2&, const Vector2&, const Vector2&)
		throw(OutOfMemory);
  RegularData2D(const IndexType&, const Vector2&, const Vector2&)
		throw(OutOfMemory);
	~RegularData2D() throw();
	void clear() throw();
	bool operator == (const RegularData2D&) const throw();
	bool operator != (const RegularData2D&) const throw();
	bool empty() const throw();
	bool isInside(const Vector2&) const throw();
	void swap(RegularData2D&) throw();
	float getData(const IndexType&) const throw(OutOfGrid);

	float operator [] (const IndexType&) throw();
%MethodCode
	sipRes = sipCpp->operator [] (*a0);
%End

	float operator () (const Vector2&) const throw();
%MethodCode
	sipRes = sipCpp->operator () (*a0);
%End

	float getInterpolatedValue(const Vector2&) const throw(OutOfGrid);
	float getClosestValue(const Vector2&) const throw(OutOfGrid);
	IndexType getLowerIndex(const Vector2&) const throw(OutOfGrid);
	IndexType getClosestIndex(const Vector2&) const throw(OutOfGrid);
	const IndexType& getSize() const throw();
	const Vector2& getOrigin() const throw();
	const Vector2& getSpacing() const throw();
	void setOrigin(const Vector2&) throw();
	const Vector2& getDimension() const throw();
	void setDimension(const Vector2&) throw();
	void resize(const IndexType&) throw(OutOfMemory);
	void rescale(const IndexType&) throw(OutOfMemory);
	Vector2 getCoordinates(const IndexType&) const throw(OutOfGrid);
	Vector2 getCoordinates(Position) const throw(OutOfGrid);
	void getEnclosingIndices(const Vector2&, Position&,
		Position&, Position&, Position&) const throw(OutOfGrid);
	void getEnclosingValues(const Vector2&, float, float,
		float, float) const throw(OutOfGrid);
	void binaryWrite(const String&) const throw();
	void binaryRead(const String&) throw();
};