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class RegularData3D
{
%TypeHeaderCode
#include <BALL/DATATYPE/regularData3D.h>
#include <BALL/PYTHON/EXTENSIONS/pyListHelper.h>
%End
public:
class IndexType
{
public:
Position x;
Position y;
Position z;
};
RegularData3D() throw();
RegularData3D(const RegularData3D&) throw(OutOfMemory);
~RegularData3D() throw();
void clear() throw();
bool operator != (const RegularData3D&) const throw();
bool operator == (const RegularData3D&) const throw();
bool empty() const throw();
bool isInside(const Vector3&) const throw();
void swap(RegularData3D&);
float getData(const IndexType&) const throw(OutOfGrid);
float getData(Position) const throw(OutOfGrid);
float operator [] (Position) const throw();
%MethodCode
sipRes = sipCpp->operator [] (*a0);
%End
float operator () (const Vector3&) const throw();
%MethodCode
sipRes = sipCpp->operator () (*a0);
%End
float getInterpolatedValue(const Vector3&) const throw(OutOfGrid);
float getClosestValue(const Vector3&) const throw(OutOfGrid);
IndexType getClosestIndex(const Vector3&) const throw(OutOfGrid);
IndexType getLowerIndex(const Vector3&) const throw(OutOfGrid);
const IndexType& getSize() const throw();
const Vector3& getOrigin() const throw();
const Vector3& getSpacing() const throw();
void setOrigin(const Vector3&) throw();
const Vector3& getDimension() const throw();
void setDimension(const Vector3&) throw();
void resize(const IndexType&) throw(OutOfMemory);
void rescale(const IndexType&) throw(OutOfMemory);
Vector3 getCoordinates(const IndexType&) const throw(OutOfGrid);
Vector3 getCoordinates(Position) const throw(OutOfGrid);
void getEnclosingValues
(const Vector3&,
float, float, float, float,
float, float, float, float) const throw(OutOfGrid);
void getEnclosingIndices
(const Vector3&,
Position&, Position&, Position&, Position&,
Position&, Position&, Position&, Position&) const throw(OutOfGrid);
void binaryWrite(const String&) const throw();
void binaryRead(const String&) throw();
};
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