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class ResidueRotamerSet
{
%TypeHeaderCode
#include <BALL/STRUCTURE/residueRotamerSet.h>
%End
public:
ResidueRotamerSet();
ResidueRotamerSet(const ResidueRotamerSet& rotamer_set);
ResidueRotamerSet(const Residue& residue, Size number_of_torsions);
virtual ~ResidueRotamerSet();
const String& getName() const;
bool isValid() const;
Size getNumberOfRotamers() const;
Size getNumberOfTorsions() const;
bool hasTorsionPhi() const;
Angle getTorsionPhi() const;
void setTorsionPhi(const Angle& phi);
bool hasTorsionPsi() const;
Angle getTorsionPsi() const;
void setTorsionPsi(const Angle& psi);
bool setTemplateResidue(const Residue& residue, Size number_of_torsions);
bool setRotamer(Residue& residue, const Rotamer& rotamer);
Rotamer getRotamer(const Residue& residue) const;
const Rotamer& getRotamer(Position index) const;
void setName(const String& name);
void addRotamer(const Rotamer& rotamer);
void sort();
};
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