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class Sphere3
{
%TypeHeaderCode
#include <BALL/MATHS/sphere3.h>
%End
public:
Sphere3();
Sphere3(const Sphere3&);
Sphere3(const Vector3&, float);
~Sphere3();
void swap(Sphere3&);
void set(const Sphere3&);
void set(const Vector3&, float);
void get(Sphere3&) const;
void get(Vector3&, float) const;
bool operator == (const Sphere3&) const;
bool operator != (const Sphere3&) const;
bool has(const Vector3&, bool on_surface = false) const;
bool isEmpty() const;
bool isValid() const;
Vector3 p;
float radius;
};
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