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class Surface
{
%TypeHeaderCode
#include <BALL/MATHS/surface.h>
%End
public:
class Triangle
{
public:
Index v1;
Index v2;
Index v3;
};
Surface();
Surface(const Surface&);
~Surface();
void clear();
void set(const Surface&);
void get(Surface&) const;
void readMSMSFile(const String&, const String&);
float getArea() const;
bool operator == (const Surface&) const;
bool operator != (const Surface&) const;
Size getNumberOfTriangles() const throw();
Size getNumberOfVertices() const throw();
Size getNumberOfNormals() const throw();
Triangle& getTriangle(Position) throw();
Vector3& getVertex(Position) throw();
Vector3& getNormal(Position) throw();
void clearVertices();
void clearTriangles();
void clearNormals();
void pushBackTriangle(const Triangle&) throw();
void pushBackVertex(const Vector3&) throw();
void pushBackNormal(const Vector3&) throw();
void resizeTriangles(Size);
void resizeNormals(Size);
void resizeVertices(Size);
};
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