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class Vector4
{
%TypeHeaderCode
#include <BALL/MATHS/vector4.h>
%End
public:
Vector4();
Vector4(float, float, float, float h = 1);
Vector4(const Vector4&);
~Vector4() throw();
void set(float, float, float, float rh = 1);
void set(const Vector4&);
void get(float, float, float, float) const;
void get(Vector4&) const;
void swap(Vector4&);
float getLength() const;
float getSquareLength() const;
Vector4& normalize();
static const Vector4& getZero();
static const Vector4& getUnit();
void set(float value = 1);
float operator [] (Index);
%MethodCode
sipRes = sipCpp->operator [] (*a0);
%End
Vector4 operator - () const;
Vector4& operator += (const Vector4&);
Vector4& operator -= (const Vector4&);
Vector4 operator * (float);
Vector4& operator *= (float);
Vector4 operator / (float);
Vector4& operator /= (float);
float operator * (const Vector4&) const;
float getDistance(const Vector4&) const;
float getSquareDistance(const Vector4&) const;
bool operator == (const Vector4&) const;
bool operator != (const Vector4&) const;
bool isOrthogonalTo(Vector4&) const;
bool isValid() const;
float x;
float y;
float z;
float h;
};
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