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class AddBallAndStickModel
: AtomBondModelBaseProcessor
{
%TypeHeaderCode
#include <BALL/VIEW/MODELS/ballAndStickModel.h>
%End
public:
AddBallAndStickModel() throw();
AddBallAndStickModel(const AddBallAndStickModel&) throw();
~AddBallAndStickModel() throw();
virtual void clear() throw();
void set(const AddBallAndStickModel&) throw();
void setBallRadius(const float);// throw(Exception::OutOfRange);
float getBallRadius() const throw();
void setStickRadius(const float);// throw(Exception::OutOfRange);
float getStickRadius() const throw();
void enableBallAndStickModel() throw();
void enableStickModel() throw();
bool isBallAndStickModel() const throw();
bool isStickModel() const throw();
bool dashedBondsEnabled() const throw();
void enableDashedBonds(bool) throw();
};
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