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class ColorMap
{
%TypeHeaderCode
#include <BALL/VIEW/DATATYPE/colorMap.h>
#include <BALL/PYTHON/EXTENSIONS/pyColorRGBAVector.h>
%End
public:
ColorMap() throw();
ColorMap(Size) throw();
ColorMap(const ColorMap&) throw();
ColorMap(Size, const ColorRGBA& , bool =false) throw();
ColorMap(const ColorMap&, Index, Index, bool =false) throw();
ColorMap(const ColorRGBA*, Size, bool =false) throw();
void setBaseColors(const PyColorRGBAVector&) throw();
%MethodCode
sipCpp->clear();
for (Position p = 0; p < (*a0).size(); p++)
{
sipCpp->push_back((*a0)[p]);
}
%End
void setNumberOfColors(const Size) throw();
Size getNumberOfColors() const throw();
void setAlphaBlending(bool) throw();
bool getAlphaBlending() const throw();
Size createMap() throw();
void setMinMaxColors(ColorRGBA, ColorRGBA) throw();
void setRange(float, float) throw();
ColorRGBA& map(float) throw();
};
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