1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
|
class ColorProcessor
{
%TypeHeaderCode
#include <BALL/VIEW/MODELS/colorProcessor.h>
%End
public:
ColorProcessor() throw();
ColorProcessor(const ColorProcessor&) throw();
~ColorProcessor();
virtual void clear() throw();
void set(const ColorProcessor&) throw();
virtual bool start() throw();
bool updateAlwaysNeeded();
void setDefaultColor(const ColorRGBA&) throw();
const ColorRGBA& getDefaultColor() const throw();
void getColor(const Composite&, ColorRGBA&);
Size getTransparency() const throw();
void setTransparency(Size) throw();
void setAdditionalGridDistance(float) throw();
float getAdditionalGridDistance() const throw();
void setModelType(ModelType);
const Atom* getClosestItem(const Vector3&) const throw();
};
class InterpolateColorProcessor
: ColorProcessor
{
%TypeHeaderCode
#include <BALL/VIEW/MODELS/colorProcessor.h>
%End
public:
enum Mode
{
USE_OUTSIDE_COLOR = 0,
DEFAULT_COLOR_FOR_OUTSIDE_COLORS,
NO_OUTSIDE_COLORS
};
InterpolateColorProcessor();
InterpolateColorProcessor(const InterpolateColorProcessor&);
virtual bool start() throw();
void setMode(Mode);
Mode getMode() const;
void setMinColor(const ColorRGBA&) throw();
void setMaxColor(const ColorRGBA&) throw();
const ColorRGBA& getMinColor() const throw();
const ColorRGBA& getMaxColor() const throw();
void setMaxValue(float) throw();
float getMaxValue() const throw();
void setMinValue(float) throw();
float getMinValue() const throw();
virtual void interpolateColor(float, ColorRGBA&) throw();
};
|