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%MappedType PyColorRGBAVector
{
%TypeHeaderCode
#include <BALL/PYTHON/EXTENSIONS/pyColorRGBAVector.h>
%End
%ConvertFromTypeCode
PyObject* pl = PyList_New(0);
if (pl == NULL) return NULL;
// Convert the list.
PyColorRGBAVector::ConstIterator it = sipCpp->begin();
for (; it != sipCpp->end(); ++it)
{
ColorRGBA& obj = *(ColorRGBA*)&*it;
PyObject *inst = BALL_CONVERT_FROM_INSTANCE(&obj, ColorRGBA, 0);
if (inst == NULL || PyList_Append(pl,inst) < 0)
{
Py_DECREF(pl);
return NULL;
}
}
return pl;
%End
%ConvertToTypeCode
// Convert a Python list of ColorRGBA instances to an ColorRGBAVector object on the heap.
if (sipIsErr == NULL) return PyList_Check(sipPy);
PyColorRGBAVector* cl = new PyColorRGBAVector;
for (int i = 0; i < PyList_GET_SIZE(sipPy); ++i)
{
ColorRGBA* c = reinterpret_cast<ColorRGBA*>(BALL_FORCE_CONVERT_TO_TYPE(PyList_GET_ITEM(sipPy,i), ColorRGBA));
if (*sipIsErr)
{
delete cl;
return 0;
}
cl-> push_back(*c);
}
*sipCppPtr = cl;
return 1;
%End
};
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