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class LabelModel
: ModelProcessor
{
%TypeHeaderCode
#include <BALL/VIEW/MODELS/labelModel.h>
%End
public:
enum Mode
{
ALL_ITEMS,
ALL_ATOMS,
ALL_RESIDUES,
ONE_LABEL
};
LabelModel() throw();
LabelModel(const LabelModel&) throw();
~LabelModel() throw();
void setColor(const ColorRGBA&) throw();
const ColorRGBA& getColor() const throw();
void setMode(Mode) throw();
Mode getType() const throw();
void setText(const String&);
const String& getText() const;
virtual bool createGeometricObjects() throw();
};
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