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class Renderer
{
%TypeHeaderCode
#include <BALL/VIEW/RENDERING/RENDERERS/renderer.h>
%End
public:
Renderer() throw();
Renderer(const Renderer&) throw();
bool hasStage() const throw();
bool operator == (const Renderer&) const throw();
const Stage& getStage() const throw();
float getHeight() const throw();
float getWidth() const throw();
void clear() throw();
void setSize(float, float) throw();
void setStage(const Stage&) throw();
void bufferRepresentation(const Representation&) throw();
~Renderer() throw();
};
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