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class RegularData3DController
: DatasetController
{
%TypeHeaderCode
#include <BALL/VIEW/DATATYPE/standardDatasets.h>
%End
public:
static Size countInstances();
static RegularData3DController* getInstance(Position);
RegularData3DController();
RegularData3DController(RegularData3DController& );
virtual ~RegularData3DController() throw();
virtual bool write(Dataset*, String /*filetype*/, String /*filename*/);
virtual Dataset* open(String /*filetype*/, String /*filename*/);
bool computeIsoContourSurface(Dataset&, const ColorRGBA&, float);
bool isGridSizePowerOfTwo(const RegularData3D&) const;
RegularData3D* resizeGrid(const RegularData3D&);
RegularData3D* createHistogramGrid(const RegularData3D&);
RegularData3D* getData(Dataset*);
public Q_SLOTS:
bool createVectorGrid();
void computeIsoContourSurface();
void resizeGrid();
void createHistogramGrid();
void visualizeGrid();
void createSphere();
};
class TrajectoryController
: DatasetController
{
%TypeHeaderCode
#include <BALL/VIEW/DATATYPE/standardDatasets.h>
%End
public:
static Size countInstances();
static TrajectoryController* getInstance(Position);
TrajectoryController();
TrajectoryController(TrajectoryController& );
virtual ~TrajectoryController() throw();
virtual bool write(Dataset*, String /*filetype*/, String /*filename*/);
virtual Dataset* open(String /*filetype*/, String /*filename*/);
SnapShotManager* getData(Dataset*);
public Q_SLOTS:
bool visualizeTrajectory();
bool bufferTrajectory();
};
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