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class Vertex
{
%TypeHeaderCode
#include <BALL/VIEW/DATATYPE/vertex1.h>
%End
public:
Vertex() throw();
Vertex(const Vertex&) throw();
void clear() throw();
void set(const Vertex&) throw();
void swap(Vertex&) throw();
void setVertex(const Vector3&) throw();
void setVertex(const float, const float, const float) throw();
Vector3& getVertex() throw();
void setVertexAddress(const Vector3&) throw();
void setDefaultVertexAddress() throw();
Vector3* getVertexAddress() const throw();
bool isDefaultVertexAddress() const throw();
bool isValid() const throw();
};
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