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class Vertex2
{
%TypeHeaderCode
#include <BALL/VIEW/DATATYPE/vertex2.h>
%End
public:
Vertex2() throw();
Vertex2(const Vertex2& ) throw();
void clear() throw();
void set(const Vertex2& ) throw();
void swap(Vertex2& ) throw();
void setVertex1(const Vector3& ) throw();
void setVertex1(const float , const float , const float ) throw();
Vector3& getVertex1() throw();
void getVertex1(Vector3& ) const throw();
void setVertex1Address(const Vector3& ) throw();
void setDefaultVertex1Address() throw();
Vector3* getVertex1Address() const throw();
void setVertex2(const Vector3& ) throw();
void setVertex2(const float , const float , const float ) throw();
Vector3& getVertex2() throw();
void getVertex2(Vector3& ) const throw();
void setVertex2Address(const Vector3& ) throw();
void setDefaultVertex2Address() throw();
Vector3* getVertex2Address() const throw();
void setVertices(const Vector3& , const Vector3& ) throw();
void setVertices(const float , const float , const float , const float , const float , const float ) throw();
void setVertexAddresses(const Vector3& , const Vector3& ) throw();
void getVertices(Vector3& , Vector3& ) throw();
void getVertices(float& , float& , float& , float& , float& , float& ) throw();
void setDefaultVertexAddresses() throw();
bool isDefaultVertex1Address() const throw();
bool isDefaultVertex2Address() const throw();
bool isDefaultVertexAddresses() const throw();
bool isValid() const throw();
};
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