File: view-common.sip

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%ModuleHeaderCode
	#include <QtCore/QtGlobal>
	#include <BALL/VIEW/KERNEL/common.h>
%End

enum EventsIDs
{
	MESSAGE_EVENT = 60000,
	LOG_EVENT
};

enum DrawingMode
{
	DRAWING_MODE_DOTS = 0,
	DRAWING_MODE_WIREFRAME,
	DRAWING_MODE_SOLID,
	DRAWING_MODE_TOON
};

enum DrawingPrecision
{
	DRAWING_PRECISION_LOW = 0,
	DRAWING_PRECISION_MEDIUM,
	DRAWING_PRECISION_HIGH,
	DRAWING_PRECISION_ULTRA
};

enum ModelType
{
	/// defines the property for the model: Lines
	MODEL_LINES = 0,

	/// defines the property for the model: Stick
	MODEL_STICK,

	/// defines the property for the model: Ball and Stick
	MODEL_BALL_AND_STICK,

	/// defines the property for the model: Van der Waals
	MODEL_VDW,

	/// defines the property for the model: solvent-excluded surface
	MODEL_SE_SURFACE,

	/// defines the property for the model: solvent-accessible surface
	MODEL_SA_SURFACE,

	/// defines the property for the model: Backbone
	MODEL_BACKBONE,

	/// defines the property for the model: Cartoon
	MODEL_CARTOON,

	/// defines the property for the model: Ribbon
	MODEL_RIBBON,

	/// defines the property for the model: H-Bonds
	MODEL_HBONDS,

	///
	MODEL_FORCES,

	// <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
	// add new model types before this comment!!!!
	// <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

	/// defines the property for the model: Label
	MODEL_LABEL = 100,

	/// defines the property for the model: contour surface
	MODEL_CONTOUR_SURFACE,

	///
	MODEL_GRID_SLICE,

	///
	MODEL_GRID_VOLUME,

	///
	MODEL_FIELD_LINES,

	///
	MODEL_INFORMATIONS,

	/// defines the property for the model: proximity light
	MODEL_PROXIMITY_LIGHT,

	///
	MODEL_PLANE,

	///
	MODEL_SPHERE,

	/// unkown property
	MODEL_UNKNOWN = 200
};

enum ColoringMethod
{
	COLORING_ELEMENT          = 0,
	COLORING_RESIDUE_INDEX,
	COLORING_RESIDUE_NAME,
	COLORING_SECONDARY_STRUCTURE,
	COLORING_ATOM_CHARGE,
	COLORING_DISTANCE,
	COLORING_TEMPERATURE_FACTOR,
	COLORING_OCCUPANCY,
	COLORING_FORCES,
	COLORING_RESIDUE_TYPE,
	COLORING_CHAIN,
	COLORING_MOLECULE,
	COLORING_CUSTOM,
	COLORING_UNKNOWN
};

String vector3ToString(const Vector3& ) throw();
bool stringToVector3(const String&, Vector3&) throw();
String createFloatString(float, Size)	throw();
MainControl* getMainControl()	throw();
String createTemporaryFilename() throw();
Vector3 getNormal(const Vector3&)	throw();

void logString(const String&);
Camera focusCamera(Composite*);